Bounty hunter post publish 9.

Bounty Hunter profession discussion
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skyhunter11
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Is it the server's vision for the bounty hunter profession to no longer have the small chance to bypass saber block like we had pre-publish 9 or is this a bug that is waiting to be addressed?

If 85 saber block is here to stay, consider removing robe toughness? I see little point in investing time, effort, and luck to acquire all the materials to create a high end weapon if the damage is severly mitigated by the combination of 85 saber block and innate robe toughness.

On a positive note, fixing traps to snare and not freeze is a good thing for jedi to fix the imbalances. I am happy that dev team had time to adress it. I think it was all you had to do bring balance.

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skyhunter11 wrote: Mon Mar 19, 2018 2:46 pm Is it the server's vision for the bounty hunter profession to no longer have the small chance to bypass saber block like we had pre-publish 9 or is this a bug that is waiting to be addressed?
If 85 saber block is here to stay, consider removing robe toughness?
Standard shots or fastblast? i was going to wait abit about fastblast till i had a bit more data,so far it feels like % has been upped from previous but it also doesn't feel like 85%
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skyhunter11
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I did not notice any difference between fast blast and other abilities. I checked logs from real combat events and those i did in testing in controlled conditions. If there is a difference, i just don't see it. It "appears" to be a 1 in 10 chance to get past saber block from what I looked over, but it could be bad luck on my part. I will do another round of tests and tally the results based on 1000 fast blast attempts.

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skyhunter11 wrote: Tue Mar 20, 2018 6:17 pm I did not notice any difference between fast blast and other abilities. I checked logs from real combat events and those i did in testing in controlled conditions. If there is a difference, i just don't see it. It "appears" to be a 1 in 10 chance to get past saber block from what I looked over, but it could be bad luck on my part. I will do another round of tests and tally the results based on 1000 fast blast attempts.

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Yeah to me Fast Blast seems to hit (or not hit) just as often as any other abilities. Not sure what the advantage of using it is anymore.
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It could just be crappy dice rolls i thought that on TC 10-11 missed in a row the i get two together,might be the rng might not.Let me know over the coming weeks ;)
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Kinda tested with Dearkner few days ago, I had something like 18 missed Fastblast in a row
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skyhunter11
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Saber Block Testing Fast Blast



Using Laser Carbine
10 Count
1 10 8 7 8 10 8 9 9 7 7
2 10 7 8 10 9 8 8 10 9 10
3 7 8 8 9 9 6 10 10 10 8
4 10 4 7 7 7 9 8 9 6 10
5 7 6 9 9 8 8 10 8 9 8
6 8 9 8 7 9 8 10 9 6 9
7 7 8 9 8 10 9 9 9 9 7
8 7 10 9 9 10 10 10 10 6 9
9 7 10 6 10 8 9 10 10 10 9
10 8 8 10 9 7 10 9 9 9 8
Totals 81 78 81 86 87 85 93 93 81 85 Totals = 850


Using Light Lightning Cannon
10 Count
1 8 8 9 6 7 3 8 9 6 10
2 6 7 10 7 9 8 8 10 9 8
3 9 8 9 7 9 9 9 8 3 7
4 9 6 9 7 9 6 9 8 9 7
5 5 10 9 8 9 9 8 9 8 9
6 9 10 7 9 10 8 8 8 9 10
7 8 10 9 9 9 10 8 9 7 8
8 8 9 8 9 9 9 9 8 9 8
9 7 8 9 7 7 10 10 7 9 8
10 8 10 7 10 8 10 8 8 9 8
Totals 77 86 86 79 86 82 85 84 78 83 Totals = 826

Copied and Pasted from Excel. That's a total of a sample of 2000 shots. Took over two hours to enter it into excel. I did more tests with other specials but the results were pretty much lining up with that I saw with fast blast. My best was I hit 7 times in 10 shots, Jedi dummy target survived without healing and has no defender too. Buffs were base buffs, not jantas. To be fair, i was tabbing back and forth to enter results, so if it was a steady stream of attacks, the jedi would have incapped over time doing nothing. I tabbed out for like 5 to 10 seconds before I hit em 10 times again.

Conclusion - If you attack a jedi in towns or near buildings that disrupt line of sight, you simply will not do enough damage in the small moments that they are in line of sight. Conclusion Bounty hunting is gonna be a team (3 or more) sport for publish 9.

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Yea I just went after Jeseric... chased/fought for like an hour and a half... he would fight till low on Force then FR2 away id catch up dot/kite/dps and he finally got me when I ran through all 7 PSGs I had on me...just didn’t have the DPS it seemed against a Hybrid while Solo
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BH vs Jedi was never meant to be 1v1 on Awakening, with the exclusion of baby Jedi of course. That has pretty much been par since launch. Not sure why anyone would expect it to get watered down because of Publish 9. Devs will tune other stats as they need to tweak, but if you are looking to solo a full template you are on the wrong server.
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Im not saying you should be able to solo every jedi Cynar,However in live you could as they didnt have saberblock vs melee.In some cases you should be able to bag one if hes a poor player or you caught him with his pants down.
However i think the most prevalent question is Fastblast giving a less then 85% chance to be blocked,because if it doesnt,Then MBH as a profession is a waste of time and the points can be spent better elsewhere.
No skin off my nose if that is the case as im sure its less frs for the glowbags and more tankyness for those that dont mind playing the 85% game.
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skyhunter11
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It's appears going forward, bounty hunter as a stand alone profession is gonna be a pve class with the occasional group Jedi hunt. I'm not happy about it but will deal with it. I'll go back to pve mode and stay away from pvp. Not worth the effort to fight a pub9 jedi. There are other things to do on server. Have fun finding other bounty hunters to kill for FRS.

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skyhunter11 wrote: Thu Mar 22, 2018 10:50 am It's appears going forward, bounty hunter as a stand alone profession is gonna be a pve class with the occasional group Jedi hunt. I'm not happy about it but will deal with it. I'll go back to pve mode and stay away from pvp. Not worth the effort to fight a pub9 jedi. There are other things to do on server. Have fun finding other bounty hunters to kill for FRS.

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You can still hunt leveling Jedi pretty easy. The ones closer to full template will be a lengthy challenge. Knights and above will take more than one BH as it should. That is unless of course the Jedi has no clue how to pvp. It's the reward for the painful grind of the Alpha class. In most cases those guys will spend anywhere from 2-6 months leveling up. BH takes a few days for the most casual of player. You might spent a few months getting shiny gear to help you, but it's not the same as taking xp hits while leveling. Plus I don't ever remember being paranoid the entire time I was leveling a BH.
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Cynar wrote: Thu Mar 22, 2018 2:42 pm Plus I don't ever remember being paranoid the entire time I was leveling a BH.
I was paranoid when i was doing an "upgrade" to my bh and packers still caught me dancing in a bottom of a base GRRR
skyhunter11 wrote: Thu Mar 22, 2018 10:50 am It's appears going forward, bounty hunter as a stand alone profession is gonna be a pve class with the occasional group Jedi hunt. I'm not happy about it but will deal with it.
You could always upgrade your gear,you are short a few items afaik.
Also its not like you havn't teamed up with another hunter before.
There are quite a few options to go through,although you wont be soloing every jedi,im still fairly confident i can solo the odd one so im sure you can do it too ;)
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Oh, I have hunted some close to full templates this week. It was 50 50. I also hunted some knights that ate their dinner while I did my best. Eventually I ran out of food, and traps in my inventory . Then he closed in on me and that was the end. I fought some master healers that felt like a triple master lightsaber/defender/healer. Little damage when hit and only healed to clear states. Synth steak goes a long way with 85 saber block. Takes 250 to 300 shots to clear it. It don't think blocked shots tick the counter down on toughness food. Will test and confirm tonight.

Terrance,

I'm geared up except for mando armor. That isn't gonna help other than prolong the inevitable.

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I did test Synth Steak tonight and it does require the shots to be landed for it to count down. This is correct on how that game mechanic should perform. So on the first run, I got lucky, little less than 190 shots to clear the jedi dummy's synth steak buff. Jedi, eats more synth steak, over 210 shots to clear. So 200 shots in a real combat situation where you throwing traps, intimidating, warcy, healing, and over course if jedi breaks line of sight can be a long time before you break the synth steak buff. That's a solo situation, a group of bounty hunters would obviously negate the synth steak buff much sooner, less than 100 shots with 2 bhs, less than 70 shots with three bhs, and so forth. Of course you could bring a melee bh and kill the synth sooner, assuming the jedi doesn't run away at the sight of vibro knucklers.

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I like how the traps are a snare now. Maybe introduce a trap that reduces Saber Block by a small but understandable %? Would have to choose if you want to use your trap offensively or defensively. I know this one is a long shot in the dark but maybe some sort of FRS advantage for BH who kill a jedi? Just thoughts
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Kinda like a disarming trap, interesting idea.
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