Character Count

How many characters should Awakening allow per account?

Poll ended at Thu Mar 19, 2015 1:46 pm

10
46
25%
8
25
14%
5
62
34%
3
36
19%
2
16
9%
 
Total votes: 185
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lordannoyed
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Centurionforce wrote:Lets stop pretending this is about what the game was designed to be like. Or that it is about the economy of the game. Or anything like that. Its about numbers. This server currently does not have enough players to piss all the peep that will lose toons and leave because of it. It is that simple!

Maybe not now but it could grow to have that many ppl. If they're going to make a change, pissing off a few dozen now as opposed to waiting until the server gets going a bit better and then doing the change would mean upsetting a possible few hundred instead.

Honestly, Idk if you can alter/fix/change anything in this game ever without stepping on someone's toes. SOE proved that.
Centurionforce
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lordannoyed wrote:
Centurionforce wrote:Lets stop pretending this is about what the game was designed to be like. Or that it is about the economy of the game. Or anything like that. Its about numbers. This server currently does not have enough players to piss all the peep that will lose toons and leave because of it. It is that simple!

Maybe not now but it could grow to have that many ppl. If they're going to make a change, pissing off a few dozen now as opposed to waiting until the server gets going a bit better and then doing the change would mean upsetting a possible few hundred instead.

Honestly, Idk if you can alter/fix/change anything in this game ever without stepping on someone's toes. SOE proved that.
This is a 10 year old game. We are not going to have thousands of people playing, especially since more and more servers are going to open up. Never give up on your current player base now, for the hopes that you may get more in the future. SOE should have taught us that when they pissed off their PreCU player base for the hopes of getting WoW like numbers (which never happened).
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darriandm wrote:
lordannoyed wrote:I'm new so excuse me if I misspeak or sound ignorant on the topic. Some of you are concerned about how ppl already have a monopoly on this system. How old is this server? It's my understanding awakening started up in Oct or Nov of 2014? So in like 5 months they established themselves and that bothers you? That blows my mind. If you spend several months building up a business I would hope that it would be doing good, otherwise what are you doing? I think concerns on what the server's economy is doing right now are unfounded. This server, while it seems to be picking up speed is still pretty young. And let's be honest with ourselves, even though many of us LOVED swg in some form or another, this is a game that's over 10 years old. Finding ppl who want to play may take some time. I say give the server some time to age and ripen before you start freaking out over who has monopolies RIGHT NOW.
I'm actually not worried so much about monopolies. The few people who *seem* to have monopolies only have them because the server is young like you say, and **good** resources take time to build up. Over time other crafters will pop up, you can already see it happening.

I'm worried more about self-sufficiency. People say things like, "Oh, well, the type of person that grinds out several characters is the type of person that would have owned 5+ accounts in live" and I just don't feel that's true. Like I've said before, look at smuggler as an example. Smuggler takes about a day or two to grind out, and takes virtually no maintenance to use. Spice for example isn't effected by quality, so you can get whatever crappy resources you can get your hands on and make the same quality spice as anyone else, and you'd also be able to slice all your own weapons and armor. Over a long enough period of time, there would be no reason virtually everyone wouldn't have their own smuggler to provide themselves with these things.

Where does that leave people who actually enjoy and want to play on their own smuggler? Well, I guess they could just do missions for all their income, but that's not a solution is it? They wanted to play a smuggler for what makes it unique, that's why we *all* played pre-cu SWG, we loved the sense of community it had. It had that sense of community because we were forced to rely on and communicate with other people. Seriously, go back and read forum posts from like, 2004. This was considered a *good* feature because it made people feel more invested and attached to their character and it made the economy feel worthwhile.

5 characters is more than plenty. I've seen people keep saying "Oh well I had this many accounts in live, and so did a bunch of other people!"

5 accounts would have cost you 75 dollars a month. Don't pretend that this was how the majority of players were set up, or how the game was designed to be.
I paid for six and I knew lots of people who had more. Just because you wouldn't pay that much doesn't mean others will and I think SOE was smart and knew people would pay for extra accounts.
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Centurionforce wrote:
lordannoyed wrote:
Centurionforce wrote:Lets stop pretending this is about what the game was designed to be like. Or that it is about the economy of the game. Or anything like that. Its about numbers. This server currently does not have enough players to piss all the peep that will lose toons and leave because of it. It is that simple!

Maybe not now but it could grow to have that many ppl. If they're going to make a change, pissing off a few dozen now as opposed to waiting until the server gets going a bit better and then doing the change would mean upsetting a possible few hundred instead.

Honestly, Idk if you can alter/fix/change anything in this game ever without stepping on someone's toes. SOE proved that.
This is a 10 year old game. We are not going to have thousands of people playing, especially since more and more servers are going to open up. Never give up on your current player base now, for the hopes that you may get more in the future. SOE should have taught us that when they pissed off their PreCU player base for the hopes of getting WoW like numbers (which never happened).
I agree and I don't want anything to change - I like it just the way it is :)
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Liamo
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I vote 2. One regular one and one for Jedi. The whole game was based on interdependence. It seems every Emulator server, but this one, has forgotten that and especially forgotten that crafting was one THE gold standard with this game. It only works in an economy when there is a need for crafter services.

As an example, I'm working on Master Architect and I already see a glut of houses and harvesters. It seems there is very little market for houses etc. Over time, as population increases, that may not be an issue, but if we keep the 10 slots, I can't see this ever getting better.
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BigQEd
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Centurionforce wrote:This is a 10 year old game. We are not going to have thousands of people playing, especially since more and more servers are going to open up. Never give up on your current player base now, for the hopes that you may get more in the future. SOE should have taught us that when they pissed off their PreCU player base for the hopes of getting WoW like numbers (which never happened).
Let's not confuse what killed SWG...

SOE screwed up when they went EASY-MODE and gave everything away and screwed up combat and classes. They removed the sandbox.

Remember, NGE/CU added character slots ... and people still left in droves.

People that played SWG Pre-CU wanted a challenge. Not have everything given to them...

Make no mistake... having 10 character slots is really a WOWification. WOW had 10 slots and people clamored for more.
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Centurionforce
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BigQEd wrote:
Centurionforce wrote:This is a 10 year old game. We are not going to have thousands of people playing, especially since more and more servers are going to open up. Never give up on your current player base now, for the hopes that you may get more in the future. SOE should have taught us that when they pissed off their PreCU player base for the hopes of getting WoW like numbers (which never happened).
Let's not confuse what killed SWG...

SOE screwed up when they went EASY-MODE and gave everything away and screwed up combat and classes. They removed the sandbox.

Remember, NGE/CU added character slots ... and people still left in droves.

People that played SWG Pre-CU wanted a challenge. Not have everything given to them...

Make no mistake... having 10 character slots is really a WOWification. WOW had 10 slots and people clamored for more.
What isn't the point. Look at the votes here. Look at the number of the people who voted for 8 or 10 toons. They exceed the number of people who are voting for 5 toons (overall). Even if a fraction of those folks get pissed and leave, you will have to ask yourself, is this servers population stable enough to take that hit. Furthermore, only a fraction of mmo'ers ever even visit the forums. Do we really even know how the entire population feels? if 38% of the people here want 8 or 10 toons, you must ask what if that also represents 38% of the people who are not on the forums?
I say keep the toon counts the same, reduce the slots to 5 to help the economy and at the same time preserver as many members as possible by not taking away their toons.
Please dont feel like I am arguing with you in anger or anything like that. Lord knows I feel as if you have done a great thing for all of us by bringing this game back. Whatever you decide, I hope all turns out for the best :)
Marros
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Even if people get upset by losing characters, I highly doubt they will give up the rest of their characters by quitting the server. The reason most people are here is because none of the other servers are appealing to play on (in our opinions). Some people may by upset at first, but they'll get over it and move on pretty quickly as they know this is still the best place to play SWG available to them. And hopefully they'll realize the positive effects this will have on the future of the community/economy instead of just worrying about losing some of their alts.
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darriandm
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Centurionforce wrote: What isn't the point. Look at the votes here. Look at the number of the people who voted for 8 or 10 toons. They exceed the number of people who are voting for 5 toons (overall).
62% voted 5 or less.
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Lyris
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darriandm wrote: 62% voted 5 or less.

This was a good lol. Politics at work right there. :)




Seriously though, this is all about the economy and city dynamics. Yes these are things that should have been taken care of beforehand and it royally sucks that the server population has to eat it. But, once again, in the long run this is undoubtedly good for the server.
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Drakathos
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Lets look at the big picture here.

With 10 toons per account the size of the database is potentially twice the size as it would be with 5 toons. Now looking at the growth of the population in the few weeks I've been here I can see the concern by the devs, I mean bigger database = more maintenance costs which would be quite good if it also meant more active players but this is not the case, people do not come here becouse theres 10 char slots.

Now lets take a look at the future. Population keeps growing, more toons get created, more expenses on the server hardware, bigger chance of data corruption etc.

I do feel that it would be unfair to some people who have all the 10 toons with full templates and I understand their frustration on this topic, maybe there's some way to compensate if the toon limit would be dropped?
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darriandm wrote:
Centurionforce wrote: What isn't the point. Look at the votes here. Look at the number of the people who voted for 8 or 10 toons. They exceed the number of people who are voting for 5 toons (overall).
62% voted 5 or less.
You are right, but they are not the ones losing toons lol. So there is almost zero chance they would leave the game if the count remains as 10. Since they had already accepted that when they came into the game.
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Marros wrote:Even if people get upset by losing characters, I highly doubt they will give up the rest of their characters by quitting the server. The reason most people are here is because none of the other servers are appealing to play on (in our opinions). Some people may by upset at first, but they'll get over it and move on pretty quickly as they know this is still the best place to play SWG available to them. And hopefully they'll realize the positive effects this will have on the future of the community/economy instead of just worrying about losing some of their alts.
This can be achieved by reducing the slots from 10 to 5. I am all for that.
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Wodaz
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I think whatever Ed decides he decides and people will either stay or go. It's unfortunate that he didn't just establish this on day one, which I understand why he did at the time, but it should have stayed at eight not bumped to ten and now he's talking about bumping it down to five or less plus lot removal as well. These kind of back and forth decisions can either make or break you, I hope for this server its not the "break you". I know Ed's advertising on FB is the main reason for our influx, shoot its what intrigued me to leave my other server to come here, no other server has really done that type of advertising yet, but I can see other servers catching on real quick to help increase there numbers and most of those servers offer 10 chars and 3 online at once. Do we really want to offer less and hope people still come and play here???
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Centurionforce wrote:
BigQEd wrote:
Centurionforce wrote:This is a 10 year old game. We are not going to have thousands of people playing, especially since more and more servers are going to open up. Never give up on your current player base now, for the hopes that you may get more in the future. SOE should have taught us that when they pissed off their PreCU player base for the hopes of getting WoW like numbers (which never happened).
Let's not confuse what killed SWG...

SOE screwed up when they went EASY-MODE and gave everything away and screwed up combat and classes. They removed the sandbox.

Remember, NGE/CU added character slots ... and people still left in droves.

People that played SWG Pre-CU wanted a challenge. Not have everything given to them...

Make no mistake... having 10 character slots is really a WOWification. WOW had 10 slots and people clamored for more.
What isn't the point. Look at the votes here. Look at the number of the people who voted for 8 or 10 toons. They exceed the number of people who are voting for 5 toons (overall). Even if a fraction of those folks get pissed and leave, you will have to ask yourself, is this servers population stable enough to take that hit. Furthermore, only a fraction of mmo'ers ever even visit the forums. Do we really even know how the entire population feels? if 38% of the people here want 8 or 10 toons, you must ask what if that also represents 38% of the people who are not on the forums?
I say keep the toon counts the same, reduce the slots to 5 to help the economy and at the same time preserver as many members as possible by not taking away their toons.
Please dont feel like I am arguing with you in anger or anything like that. Lord knows I feel as if you have done a great thing for all of us by bringing this game back. Whatever you decide, I hope all turns out for the best :)
I totally agree!
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darriandm
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Centurionforce wrote: You are right, but they are not the ones losing toons lol. So there is almost zero chance they would leave the game if the count remains as 10. Since they had already accepted that when they came into the game.
I want to ask again since this was never answered when I asked earlier in the thread... how many people *actually* have ten full template toons?
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Wodaz
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I have 8, not full template but I just started in February, but down the road like I did in live was purchase new accounts to have more templates to do more things. Its always nice to have your pick of templates for PvP if your group needs something on the fly, a little hard to do if I have to surrender and grind XP.
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BigQEd
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I'm done. We won't make any setting changes, unless there is a 2/3rd favor. Possibly to the decline... but until I see 2/3rd of the players standing on the same side I'm not going to do anything.
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