CONSTRUCTIVE FEEDBACK
Patch note being tested: Corrected amount of Force gained from Force Absorb Ability
Date & time tested: 29 Jan 5:05pm Australian Eastern Standard Time
What you do not like: Absorb2 is now absorbing more force than what Force Shield 2 is draining. There is now no down side to using FS2, free ability to take less damage.
How you think it should be changed: I think that you should never gain more force from a force attack than it would cost you to reduce its damage with FS2. Is it calculating correctly? Is it meant to calculate Force Shield 2's cost before Force absorb2 's force return. Hope that makes sense
Patch note being tested: Fixed Force Power attacks to use ability accuracy vs Force Defense when calculating chance to hit
How you think it should be changed: Currently Choke misses 80-90% of the time vs a Mdefender, that seems a bit high in my opinion, as its force cost is MASSIVE 400. On top of that, when fighting a non-defender, once i am blind, it misses 50-60% of the time, this is a master box ability with a huge force cost. it would be nice if its accuracy was boosted to reflect its force cost?
Patch notes being tested: Jedi lightning damage output
How you think it should be changed: Lightning dam seems a bit high, are we able to go back to a lower combat delay, but less damage. i think with current damage, once KD, if there is more than 1 person using lightning, its just instant death.
Also, has something been done to Force ability accuracy?? My jedi vs a non jedi, pre-patch, if i intim and blind a jedi, their force attacks would be very un-accurate (Mainly 3xxx powers). Now with patch, even with 3xxx powers my jedi never misses lightning, surely 3xxx powers should be very unaccurate once yo uare blinded and intimidated???? i can understand with 4xxx and master powers that accuracy should be way better.
Thanks
Current test
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RemusStorm
- Dark Jedi Knight

- Posts: 263
- Joined: Tue Mar 01, 2016 1:35 am
RemCraft Storm Retired Master Weaponsmith
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RemusStorm
- Dark Jedi Knight

- Posts: 263
- Joined: Tue Mar 01, 2016 1:35 am
CONSTRUCTIVE FEEDBACK
Issue: Lightning2 45m Range
Date & time tested: 16 Feb 5:05pm Australian Eastern Standard Time
What you do not like: If you are going to boost powers abilities range, do it for all the abilities, not just the 1 (3xxx) that 95% of jedi run. I am master powers, and if a jedi with 3xxx is smart, they can just kite me at 45m range and spam lighting, and i cant use any of my abilties to counter them. Master powers accuracy is very poor also.
How you think it should be changed: Either make all Powers abilites 45m, or keep them all 32m. If i get kited, i cant even use intim2 to defend myself.
CONSTRUCTIVE FEEDBACK
Patch note being tested: Adjusted Fast Blast attack multiplier
Date & time tested: 16 Feb 5:30pm Australian Eastern Standard Time
What you do not like: Fastblast damage has been split to all HAM pools, but its base damage has not been boosted to accomidate for the extra pool being hit. It needs a lot of Love. With lightning2 now never missing non jedi, MBH is literally useless Vs any MLS or finish temp padawan. let alone al lthe Ranked jedi now.
How you think it should be changed: Boost Fastblast damage so that it can actually put some pressure back on the jedi.
CONSTRUCTIVE FEEDBACK
Jedi running into a faction base to then use ALTs or friends CMs/toons to DOT the BH if they attempt to go SF to enter is counter intuitive. If the staff do not want BH to hunt jedi, then maybe they should just remove player Jedi bounties?
Are you able to code to allow Neutral BH to enter a base??? Even with this change, the jedi still has a MASSIVE advantage as they are forcing a Ranged class to enter a very tight and confined space. I understand some BH are melee, but it is very easy to kite melee BH, and take no damage.
Issue: Lightning2 45m Range
Date & time tested: 16 Feb 5:05pm Australian Eastern Standard Time
What you do not like: If you are going to boost powers abilities range, do it for all the abilities, not just the 1 (3xxx) that 95% of jedi run. I am master powers, and if a jedi with 3xxx is smart, they can just kite me at 45m range and spam lighting, and i cant use any of my abilties to counter them. Master powers accuracy is very poor also.
How you think it should be changed: Either make all Powers abilites 45m, or keep them all 32m. If i get kited, i cant even use intim2 to defend myself.
CONSTRUCTIVE FEEDBACK
Patch note being tested: Adjusted Fast Blast attack multiplier
Date & time tested: 16 Feb 5:30pm Australian Eastern Standard Time
What you do not like: Fastblast damage has been split to all HAM pools, but its base damage has not been boosted to accomidate for the extra pool being hit. It needs a lot of Love. With lightning2 now never missing non jedi, MBH is literally useless Vs any MLS or finish temp padawan. let alone al lthe Ranked jedi now.
How you think it should be changed: Boost Fastblast damage so that it can actually put some pressure back on the jedi.
CONSTRUCTIVE FEEDBACK
Jedi running into a faction base to then use ALTs or friends CMs/toons to DOT the BH if they attempt to go SF to enter is counter intuitive. If the staff do not want BH to hunt jedi, then maybe they should just remove player Jedi bounties?
Are you able to code to allow Neutral BH to enter a base??? Even with this change, the jedi still has a MASSIVE advantage as they are forcing a Ranged class to enter a very tight and confined space. I understand some BH are melee, but it is very easy to kite melee BH, and take no damage.
RemCraft Storm Retired Master Weaponsmith
