Maintenance amount at creation???

Architect profession discussion
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Hefeweizen
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Getting ready to throw together my first Guild Hall, and wondering what (if anything) affects the amount of maintenance that shows up when a structure deed is first created... (pretty much any deeded building gets stood up with a certain amount of maintenance but it always seems to be random to me...)

Is it random?, or can Architects increase that inital maintenance amount by using better OQ, DR, UT etc. materials in the walls, structure modules, etc. and applying experimentation... or is experimentation pretty much a waste of time on structures except for harvesting/storing subcomponents (pumps, drillers, storage bins, etc.)... didn't see any mention in this thread, or after a quick Google search on swg structure maintenance, but haven't dove into SWGEMU's holdings yet...

Thanks,

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cataclysmc
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As far as I know all the maintenance is 0 unless it has been used before. Rate is set by the design.
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Faceoff
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All buildings/installations start with 0 maintenance/0 power(if it requires power). Experimentation does nothing and quality resources do nothing. So no need in wasting good resources on anything but harvesters.
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Hefeweizen
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Thanx! for some reason I thought there was a Durability experimentation... that caused the newly created structure to have a small amount of maintenance built in... I stand corrected... thanx!

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Helix(M.Medic/Doctor) - Aubade(QuadMaster-Ent/Musician/Dancer/ID)
Reinheit(M.Merchant/M.Artisan/M.Architect) - Hopfen(Chef) - Plzen(M.Artisan/Droid Eng.)
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Orad
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The durability experimentation does absolutely nothing.. would be cool if there was a way to make it matter. Not sure how they would go about that though.
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Lasod
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Orad wrote:The durability experimentation does absolutely nothing.. would be cool if there was a way to make it matter. Not sure how they would go about that though.
it would be cool if high durability reduced the ammount owed if maintenance gets to 0 and you have to pay to repair
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