Flawless logic, in a perfect world. But this is not a perfect world, for better or worse.Dauko wrote: As it was explained before, if you spend X time playing with 10 chars, and spend the same X amount of time playing with 5 chars, those 5 chars will double their needs since each char will be used on an average of X/5 time instead of X/10. That mean that your armors and weapons will get damaged two time faster...you'll consume the same amount of foods and drinks but will less chars...the economy will not suffer from the reduction of the number of available toons
With respect,
My point, is that not everyone is going to play within the parameters of that equation.
Gamers nowadays are much more self dependent than they were many years ago and
in my humble opinion, changing the amount of toons isn't going to change that no matter
how much some people may want it to so they can better their vendor's bottom line.
Take me for a small example. To adapt to this change, I won't have many toons that
will need that type of upkeep anymore. Instead I'd be more inclined to make chars
that will support my main and my guildmates.
Which means when I need something important, I'll have it on demand.
Things that are less important, I'll get from a trusted friend in the guild.
This also means I won't have much need of others save for a selected few
favorites out there that I consider myself a loyal customer to.
I'm only speaking for myself here but I'm sure I caught posts of other people
talking about diversitizing their 5 slots, thereby switching their focus to
becoming more self sufficient, and I'm sure many others will as well.
And that's if they decide to stay at all.
What will happen to the economy then?
That compared to people making it rain with credits across the galaxy with all
those grinding combat toons. Is that supposed to be better for the economy?
I said it before, I'm gonna be spending a lot less credits and I won't be the only one.

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