Character number limitations per account.
-
Zeth
- Jr. Member
.png)
- Posts: 78
- Joined: Sun May 31, 2015 9:46 am
n/m.. i'm dumb
Drop off vendor outside of Coronet, Corellia 470 -5470
-
Drakathos
- Sr. Member
.png)
- Posts: 835
- Joined: Thu Feb 26, 2015 2:03 pm
- Location: Finland
I agree with this.beowulfchauffeur wrote:I'm genuinely confused by the people who think that 10 character slots means everyone is doing their own personal crafting. SWG's crafting system is not even remotely conducive to that - mastering the professions means very little in terms of creating viable results; the real key to crafting is having high-quality samples of all the very specific resources used to craft what you're trying to make.Jsabre wrote:If we were all sufficient with 10 toons each why bother having an economy at all? I think 4 is plenty. It is good to require somebody else for weapons and meds and so on.
Can anyone here honestly say that they craft their own armor or weapons (which are at least competitive stat-wise with gear on the market) but aren't running a vendor? If not, why not?
With regard to the issue of doctoring, as someone who plays a doctor as his main, I can definitely say that there are quite a few players out there with a doctor alt used for buffing themselves or friends. While this does have a limited economic impact, those players are rarely - if ever - crafting their own buffpacks (because once again, mastery of the profession is not the main thing, obtaining high-quality samples of the humongous amount of different resources used in crafting is), so they're still contributing to the economy.
I just mastered an armorsmith 2 weeks ago, i've spent 2 whole weeks gathering resources, tapes and crafting suits from janta/rancor hides to guildies this means every day a minimum of 2 hours for two weeks and have not had time to do anything else. I will most likely never start selling armor to general public becouse it would most likely mean I would not have time to do anything else.
Dunka - Jebi punching bag
Teppo - Master Armorsmith
Zing - CM/Rifleman
Vendors:
Naboo Avalon Prime
Teppo's Elite Armor: /waypoint naboo 7437 -6642
Guild Leader of LORE (Legion of Rebel Exiles) / Mayor of Avalon Prime.
Teppo - Master Armorsmith
Zing - CM/Rifleman
Vendors:
Naboo Avalon Prime
Teppo's Elite Armor: /waypoint naboo 7437 -6642
Guild Leader of LORE (Legion of Rebel Exiles) / Mayor of Avalon Prime.
-
KirstoAndCo
- Newbie
.png)
- Posts: 15
- Joined: Thu Jun 25, 2015 8:37 pm
Well, I'm glad I'm not the nail, cause you just hit it on the head!beowulfchauffeur wrote:I'm genuinely confused by the people who think that 10 character slots means everyone is doing their own personal crafting. SWG's crafting system is not even remotely conducive to that - mastering the professions means very little in terms of creating viable results; the real key to crafting is having high-quality samples of all the very specific resources used to craft what you're trying to make.
Can anyone here honestly say that they craft their own armor or weapons (which are at least competitive stat-wise with gear on the market) but aren't running a vendor? If not, why not?
With regard to the issue of doctoring, as someone who plays a doctor as his main, I can definitely say that there are quite a few players out there with a doctor alt used for buffing themselves or friends. While this does have a limited economic impact, those players are rarely - if ever - crafting their own buffpacks (because once again, mastery of the profession is not the main thing, obtaining high-quality samples of the humongous amount of different resources used in crafting is), so they're still contributing to the economy.
I voted for 10 character slots. This will not make me self-sufficient. I could easily master armoursmith, weaponsmith or whatever with a few days and a crafting macro. But, I have absolutely no intention whatsoever of investing the time and effort needed to be able to craft top quality armour, weapons, medicines etc. To do that I would need to buy skill tapes and the best resources, then I'd need to constantly watch for new server best spawns for particular resources. While that is enjoyable for some, it is not for me. So, I'm not going to do it.
I've only recently started playing and am working my main up to be a doctor. I'll use him to buff my other characters, but, I won't spend the time to get all the best resources, skill tapes etc. I'll just buy my buff packs, stims etc from others. Not self-sufficient in the slightest.
I've not doubt at all that most people will be the same. There is no need to cut the number of characters people can have to force them in to being interdependent, the way people play will make sure that happens.
Phima
That grumpy English guy from Valcyn
That grumpy English guy from Valcyn
-
jimbo4822
- Initiate

- Posts: 70
- Joined: Wed Feb 25, 2015 11:00 pm
I don't know, I still see the main reason for this possibility not being the economy, but space. Last i heard we have in thew neighborhood of 5000 accounts at 10 toons that 50000. Now multiply that by the possibility of even have using all their lots that's 250000 structures and related storage in those structures, because most of us are pack rats I would imagine. All of the related vendors etc. What would it be like if we have 10000 accounts? If the character limit is reduced then the wall is a bit further off and down the road. I still believe some sort of a reduction will be necessary just to keep thins running smoothly and less database errors that cause roll backs. Now I do not know if this has anything to do with the downtime but I would think its not all that neutral in that area though.
-
ajjewell
- Light Jedi Master

- Posts: 58
- Joined: Mon Jul 13, 2015 2:22 pm
I sincerely believe that two characters is absolutely plenty. I want to see this server perform well and have lots of players, not just characters. If more characters = less players and/or degraded performance then in my mind that makes this a pretty easy answer.
Arkrilok - Dark Jedi Opressor
Artorias - Swordsman
Lenigrast - Weaponsmith, owner of Lenigrast's Fine Arms (305 2680 Mos Crumpit, Tatooine)
Artorias - Swordsman
Lenigrast - Weaponsmith, owner of Lenigrast's Fine Arms (305 2680 Mos Crumpit, Tatooine)
-
excalibur
- Newbie
.png)
- Posts: 12
- Joined: Thu Feb 19, 2015 12:27 am
Hey Guys,
Whats going on ? Per the votes 10 Charactor slots won 317 to 309 We as players have not heard of anything as (FAR) as the final decision on what the player base need to do . Do we continue playing our toons as normal or do we need to start picking Off toons that Accounts that have more then 5 toons .
We need to know ASAP , Some of the players I (AM) sure have (PLANS) for the some of their toons they have and would like to know so they can (PLAN) Accordingly
thanks
Whats going on ? Per the votes 10 Charactor slots won 317 to 309 We as players have not heard of anything as (FAR) as the final decision on what the player base need to do . Do we continue playing our toons as normal or do we need to start picking Off toons that Accounts that have more then 5 toons .
We need to know ASAP , Some of the players I (AM) sure have (PLANS) for the some of their toons they have and would like to know so they can (PLAN) Accordingly
thanks
-
Ceras
- Light Jedi

- Posts: 148
- Joined: Mon Feb 23, 2015 5:31 pm
This just a poll to find out how the community felt about the subject. Don't think there is a decision either way right now.excalibur wrote:We need to know ASAP , Some of the players I (AM) sure have (PLANS) for the some of their toons they have and would like to know so they can (PLAN) Accordingly
Looking at the results objectively and adding in the votes for 2 character slots, the vote count is actually in favor or a character reduction (460 votes in favor of 5 or less). But I wouldn't start deleting anything now, we will have plenty of advanced notice I'm sure.
Salmon Mousse, Master Armorsmith
Galactic Traders <GT>
Mon Cala, Corellia
Galactic Traders <GT>
Mon Cala, Corellia
-
QuorTek
- Light Jedi Knight

- Posts: 668
- Joined: Sun Feb 08, 2015 10:22 pm
- Location: Denmark - Europe
Or 626 for 5 or more less than 10 characters.... or 317 for 10 or less... or 309 for 5 or more.Ceras wrote:This just a poll to find out how the community felt about the subject. Don't think there is a decision either way right now.excalibur wrote:We need to know ASAP , Some of the players I (AM) sure have (PLANS) for the some of their toons they have and would like to know so they can (PLAN) Accordingly
Looking at the results objectively and adding in the votes for 2 character slots, the vote count is actually in favor or a character reduction (460 votes in favor of 5 or less). But I wouldn't start deleting anything now, we will have plenty of advanced notice I'm sure.
Don't put this as a win for the lowend number, its far from more like quite the opposite.... also the officials should say something... what can be expect... can be end up being screwed all over, would if I could push them to make a definitive decission and get over with it, because this is starting to get silly.
QuorTek - Master Creature Handler/Rifleman/Scout
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
-
QuorTek
- Light Jedi Knight

- Posts: 668
- Joined: Sun Feb 08, 2015 10:22 pm
- Location: Denmark - Europe
I am very very very extremely patient personality... they had a month to think about it having this poll going on to see what people thought about it as well... is it really that bad to request for some final output... I mean I rather want the knife now than in 6 months time in a figure of speech and it would be better for all though a few might be annoyed if they only get to use 6 or 8 characters (not me would be happy with just 5-7, in fact only have 6 toons, one of them not having been worked at all)
I am 100% loyal to the server and the people running and building on it on the Awakening side, but I would prefere to not be kept in suspence for too long as a player, one can call that being impatient, but it is better to reveal the endgame now rather than much later, due to the angry mobs and the likes.... and cnet put onto fire by fanatics and so on and so forth.
That is just my opinion and urgent suggestion and recommendation to let people know what is going on as quickly as possible... if possible that is, it is easier to treat wounds on an early basis rather then once people is extremely hard settled in with everything.
I am 100% loyal to the server and the people running and building on it on the Awakening side, but I would prefere to not be kept in suspence for too long as a player, one can call that being impatient, but it is better to reveal the endgame now rather than much later, due to the angry mobs and the likes.... and cnet put onto fire by fanatics and so on and so forth.
That is just my opinion and urgent suggestion and recommendation to let people know what is going on as quickly as possible... if possible that is, it is easier to treat wounds on an early basis rather then once people is extremely hard settled in with everything.
QuorTek - Master Creature Handler/Rifleman/Scout
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.
-
MysteriousDD
- Jr. Member
.png)
- Posts: 69
- Joined: Tue Feb 24, 2015 5:09 pm
since when are votes about adding things up other then the votes for the specific option...this being said it is obvious which option won out...if adding to categories together is how we decide this then I am greatly saddened and I see this vote as a joke...yes I know it's been said that it is an opinion poll...but it looks to be by a quote above that it shall be manipulated and not have us go on which slots actually won out...don't we have enough rigging of results in real life to bring it into our beloved game as well...so I urge if this is a true measure of where the server sits then 10 it is...because that is what won the opinion poll >:D
-
KirstoAndCo
- Newbie
.png)
- Posts: 15
- Joined: Thu Jun 25, 2015 8:37 pm
More characters does not equal less players.ajjewell wrote:I sincerely believe that two characters is absolutely plenty. I want to see this server perform well and have lots of players, not just characters. If more characters = less players and/or degraded performance then in my mind that makes this a pretty easy answer.
It would be utterly ridiculous to imagine we'd suddenly see an influx of new players because the number of available character slots had been reduced. Why would that provide an incentive to play Awakening over any other emu? On the other hand, it is entirely plausible that we would see a significant number of players leaving as a result of a reduction in the number of character slots.
Think about it. How are players likely to feel about having 5 or even 8 characters they've invested time and credits in to levelling and equipping being deleted? Hint, they're not going to be pleased.
Then think of the knock on effect it would have. Deleting 50% of characters in the game is almost certainly going to result in most player cities being downgraded. That will make life very difficult for people who have houses and vendors in remote cities that currently have a shuttle but would end up losing it.
And what about all the buff bots? Finding an atk entertainer or doctor is almost impossible and the game is utterly unplayable without buffs. Seriously, without buffs there's a decent chance of a kreetle mission proving fatal. The terminal buffs are OK for trash like that, but for anything like NS, krayts, janta etc they're useless. If we remove 50% or even 80% of people's characters I'm certain many would delete their buff bots rather than deleting other toons. That would make finding a buffer, even an AFK one, much more difficult. Especially for those of us who do not play at peak population times.
Sure, 2 character or 5 characters might have worked OK if that is what had been put in place when Awakening launched. But, it isn't. Making any significant reduction in the number of character slots available will without the slightest shred of a doubt cause significant resentment from those who have to delete fully levelled and equipped characters, those who lose their city's status and amenities and those who can no longer access buff bots because the owners have had to delete them. For a game that survives on donations and has what amounts to competitors offering the exact same product that is really not a good thing to do, aside from the fact it would just generally be a pretty lousy thing to do to fellow gamers.
They gave us 10, unless it is absolutely vital due to database space then they need to stick with that 10.
Phima
That grumpy English guy from Valcyn
That grumpy English guy from Valcyn
-
BigQEd
- Founder
.png)
- Posts: 2088
- Joined: Sat Sep 06, 2014 6:40 am
We will be sticking with 10 until (if) there are space issues. However, I do suggest people focus on no more than 5 characters with varying goals. I.e. 2 crafter, 1 fighters, 1 Doc, 1 Ent... use the other slots for varying reasons and keep in mind they may not be absolutely permanent simply due to potential overhead.
Let's face it, in 5 years and 50k accounts the DB couldl become unmanageable... but then again who knows how much technology will change. A TB DB may not be the issue it is today...
Closing this subject until (if) that day comes which I hope it doesn't
Let's face it, in 5 years and 50k accounts the DB couldl become unmanageable... but then again who knows how much technology will change. A TB DB may not be the issue it is today...
Closing this subject until (if) that day comes which I hope it doesn't
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events

