Absolutely not, it's an utterly horrendous idea.
I respectfully, but totally, disagree with what Ed says about it making the galaxy too small. It simply does not. The game is set in a universe that features communication across the galaxy, so it is fitting thematically. But, more importantly, it's an important tool to help players. Ed says it makes things too easy, I think he's wrong on this. It does not make the game easier. Chatting in general chat does not make krayts die more quickly and drop better loot, it doesn't give xp bonuses, it doesn't make better resources spawn. That is what 'easier' is about, general chat does not do that. What it does do is make things more convenient. It makes it easier to a guild, to find a group to do things with, to find which crafters have good reputations, to share information about resource spawns and to solve player questions. They are all about convenience, not difficulty.
Inconvenience and difficulty are not the same thing. For instance, if a player can't remember the best place to go to hunt rancors and general chat has been removed they'll have to tab out and search online for that information. That doesn't make killing the rancors more difficult, it just inconveniences the player. Imposing needless inconvenience on players is a very bad thing to do.
It's also important to note that even if we do believe it makes the game smaller and easier then it only does so for some people. Those who are in a guild or know numerous people will not be affected by it. They'll still have guild chat that they can use to talk to people all over the galaxy and they'll still have /tell to do the same, while the new player will be all alone. No-one to ask for help and no-one to talk to. That's not really setting them up to have a good experience, is it? Especially when there are no hugely busy NPC cities in the way that Coronet was in the pre-CU era or Eisley was towards the end of the game. How are new players supposed to find people to interact with when most of us are hiding away in player cities?
Ed, you say you think people are thinking short term. With all due respect, I'm afraid I think you are thinking short term. If players log in and have no general chat, hardly any players in NPC cities and no way easy way to meet people it is highly unlikely they will stick around, when there are other emus they could swap to. I don't think you're properly anticipating the negative impact this would have on new players. And if we run off the new players this sever can not grow.
Also, I would suggest you're perhaps overlooking the negative impact removing general chat would have on your CSRs. At the moment, people can use general chat to get help. Remove that option and chances are they'll start sending in CSR tickets as that would be the only way to get help. That wouldn't be a good thing.
I think that pretty much covers my point of view. No offence Ed, I just disagree with you on this one.
