Revenge of the TEF Patch notes!

Patch Notes will be posted here
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ShadowWalker
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The time is Nigh! Stand up for your faction unite yourselves under one banner and take down each other!!

(Within the next 24-48 hours this will go live, We will add a post to this closer to the reset its being added)


Color Key chart: Main Header,Added,Fixed,Changed,Removed

TK
  • TK meditate no longer increases force regen rate.
Ranger
  • Transport shuttles should no longer register when using Ranger areatrack people command.
Bounty Hunter
  • Master BH attack-special Fast Blast.
Jedi
  • Jedi PermaOvert and has to pick a faction as they get stronger.
    Force intimidate2 is now an aoe attack
    Force intim2 animation.
    Force Choke, intim, kd, weaken, and mind blast now only work vs. creature or player objects.
    Force powers no longer deduct the equipped weapon's force/ham costs in addition to it's own force cost.
    Force power damage is no longer reduced by the defenders armor/resists.
    Using a force power will no longer use a powerup charge on the equipped weapon.
    Duration of channelForce.
    Jedi xp loss now working as intended
    Jedi Visibility more dangerous.
    Force power regeneration not resuming after incapacitation ends
    Force Crystals and Krayt Pearls can now have a force cost with a hidden decimal
    Crystals and pearls can no longer be placed in a lightsaber if they were tuned by another jedi
    Jedi should no longer be able to use TK 'power boost' skill while FORCE-meditating
    Force Choke attack to have proper accuracy.
    Force Choke to function like other dots.
    Damage amounts on various Force Power attacks.
Players
  • For characters going bald after an image design session.
    regain changes.
    30 second invulnerability when loading, this does not work if in combat.
Creatures/NPC
  • Humbaba can now be a mountable pet
    Force power damage is no longer reduced by the defenders armor/resists.
    Some weapon choices for certain Jawa npcs to be more realistic.
    Certain NPCs in Kor Vella Cloning Facility to be un-attackable.
    Damage amounts on various Force Power attacks.
Combat
  • Peace should now clear the combat-queue.
    Blind, dizzy, and stun attacks will refresh the state timer if the target is already blinded/dizzied/stunned.
    Combat-queue delay on posture change reduced.

Loot
  • Bubble Tank schematic to loot tables.
    Dead eye decoder components to loot.
    A couple adjustments on high-end mobs
Items
  • Crafting Apron quest reward now able to be worn by Ithorians & Wookiees.
    Resources can now be stack up to 1 million units.
    Factory craft runs are now in a single crate up to 1,000.
    Tusken King Rifle changes
Guilds
  • A guild leader can now leave their guild (elections will start automatically if they do)
Vehicles
  • Vehicles now have static decay values based on the type of vehicle, as well as decay over time.
Player Cities
  • Player cities of rank 4 or above can now align themselves Rebel or Imperial. In doing so, those entering the city of the opposite faction will gain a PvP TEF while in city limits.
Crafting
  • Public Shipwright crafting stations to exteriors of *most* spaceports. ((No, this does not mean JTL is on the way.))
PvP
  • TEF System.
    As soon as a Bounty Hunter engages their target, both will gain a Bounty TEF for 15 minutes. This Bounty TEF only applies to the hunter and the hunted. You will not be able to be attacked from an outside player, UNLESS you're overt, PvP TEF'd, or City TEF'd.
    When a player gains a TEF, City TEF, or Bounty TEF, the player will be warned via a message.
    If a target is overt, TEF'd, or City TEF'd, their names will appear in red.
    Bounty target names will now appear Red to the bounty hunter.
Bases
  • Doctors/dancers/musicians can now register within a PvP faction base of appropriate type.
    Doctor/dancer/musician faction perks.
    Previously misplaced objects within Rebel detachment HQ pve & pvp base types.
    Only PvP faction bases will register on the planetary map.
    Various factional base layouts
    Turret damage, speed, and resist changes
    All GCW faction-base mobs to be more accurate
Misc
  • missing GCW spawns to planetary 'stronghold' cities.
    Theater quest line
    Players can no longer /sample while riding a mount in water.
    Depositing energy will take the correct amount even when the player's available power changes after the SuiBox is opened.
    All *other* GCW spawns within 3 core planets (temporary until 'planet faction swap' functionality is implemented)
General FAQ:

What is TEF?
A TEF, or Temporary Enemy Flag is gained by performing a combat related factional action. Players with TEF are vulnerable to attack from the opposing faction and can not enter buildings for five minutes. Each subsequent combat related factional action will renew the 5 minute timer.

What is City TEF?
A City TEF, or City Temporary Enemy Flag is gained by entering a player city aligned with a faction. Players with a City TEF are vulnerable to attack from the opposing faction but are still able to enter buildings. If a player with City TEF begins combat with an opposing faction player, the player will gain a normal TEF and no longer be able to enter buildings. City TEFs are removed upon leaving the city.

How do I know if a player city is aligned with a faction?
Faction alignment is clearly marked for each player city on all maps. You are also given a warning upon entering a player city of the opposing faction.


TEF gain and statuses explained:

While Covert:
Opposing faction NPC's are attackable, but not aggressive to Covert players.
Covert players will gain a TEF from attacking opposing faction NPCs.
Covert players will gain a TEF from attacking Overt, TEFd, or City TEFd players.
Covert players will gain a TEF from healing an Overt, TEFd, or City TEFd player.
Covert players will gain a City TEF from entering a player city aligned with an opposing faction.
Covert players can NOT be attacked by opposing faction players unless TEF'd.

While Overt:

Factional NPC's are attackable and aggressive to Overt players.
Overt players will gain a TEF from attacking opposing faction NPCs.
Overt players will gain a TEF from attacking Overt, or TEFd players.
Overt players will gain a TEF from healing an Overt, TEFd, or City TEFd player.
Overt players will gain a City TEF from entering a player city aligned with an opposing faction.
Overt players are attackable by ALL opposing faction players.
ShadowWalker
Retired Staff Member of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
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Jenny
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Patch is pushing after this reset. May be down a minute or two more before it comes up.
Jenny
Retired Staff Member of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | How to Connect | Awakening Discord | Events