12/22 patch notes

Patch Notes will be posted here
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ShadowWalker
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Joined: Sun Jan 04, 2015 4:57 pm
Location: Georgia

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Minor and small list of the patch that went out today for us! I might have missed things, Holidays have been busy!!


1. One handed saber hit should hit 2 pools (health and Action)
2. Fast blast only hits 2 pools (health and action, this one was hotfixed to live last week)
3. Adjusted Fast Blast accuracy
4. Minor adjustment to beam weapons
5. Added Knight trials for Jedi (if you close any window that shows what planet you need to find your shrine on... your SOL you will have to go every planet to find it)
6. Some balances to Powers for jedi and npc's
7. changes to spawn protection.
8. Dervish 2 requires you to be in the 10m melee range now, but the cone extends 24m still.
9. trap cool-down changes
10. fixed base turrets.
11. fixed buying items from recruiters now gives the right items.
12. fixed the base blow up timers.
13. small fix to hopefully stop players going invisible on swoops.
ShadowWalker
Retired Staff Member of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
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