Macro Crafting

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Ranjor
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I'm sure that this has somewhere been stated before, but I'd like to suggest it again.

Somewhere back on Live (I played for a year since Launch), there was a specific command used during the crafting phase that allowed for resources to automatically be added during the resource phase. However, for the life of me, can't seem to find said command anywhere on the internet.

It was how I was able to finish Medic and Doctor a lot easier than having to groan over long hours of play. (I was 12 at the time and in High School. For those who want to ask, yes, I started school early) I'd come home, log in, start the macro (NOT A 3RD PARTY PROGRAM!) and go do homework. Then when finished with homework, go fight some Rancors. Was nice cause I always had buffs and was pretty self sufficient.

It'd be nice to see this come back if possible. It would make things better for me so I don't have to focus on crafting while I'm trying to level my Combat characters.
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Lasod
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its not possible, if you were doing it you were using a 3rd party click program that clicked the resources for you on the screen, there is no way to add resources to the crafting process without a mouse click
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Ranjor
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Sorry, I wasn't using a 3rd Party App. I've had others players that have said that it used to be a thing. Including my dad that played with me. He would've taken away my computer time if I was using an app like that. He monitored my computer heavily too. There was a /Command that I put in the macro to work. It worked in a way that /ui action worked.
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IG75
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The only way I was ever able to have a macro select mats for crafting was with a 3rd party app.

I don't know of any ingame command that selects the resources you need and I don't believe there are any.
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There never was a command like that.
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Ranjor
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Well, while "many" of you like to tell me otherwise, it was a suggestion in the end. I don't need thousands of disbelievers to keep commenting.

As 3rd Party Apps aren't allowed, nor is there a command in place, sitting down for 8 hours even broken up is becoming too tedious. Especially when I want to master multiple crafting professions. It's honestly why I've yet to even finish my Doctor. At that point, I'm generally just told oh well and "either do it or don't". Which is becoming a stupid response. I've enjoyed crafting in other games and being useful, but nothing was ever as bad this (Except Everquest 2 - And it even had ways to help you level crafting).

And since I have a Melee character taking care of the creds, I don't want to keep deviating my time. I enjoy playing in small bursts, which is usually a buffset a day. But I don't want to sit for 3 hrs crafting.
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Anlbrd
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They're not 'disbelievers', lol. You were just factually wrong and they had the correct answer.

With games like this there has to be a grind (whether boring or not) so that everyone doesn't do everything. The inter-dependency of players is what made SWG unique.
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Ranjor
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Then having 10 slots open is quite the different approach to still have the possibility of being reliant on others. I'm alright with being independent. Artisan alone makes that possible to be high independent if you're willing to sit for awhile and Sample your resources. And since you'll have harvesters helping, it makes it easier. The only thing I'm most irritated with is time, and would like to SUGGEST (As this is a SUGGESTION forum) something to make this more efficient.
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While I like the idea, it takes away the biggest hurdle of grinding crafting professions, and in addition gets rid of the need for factories. If you can get 24 crafting tools + just enough mats in your inventory you could craft as much as you want as quick as you can. This makes the assumption that experimentation could be automated as well (which if you're automating clicks, why not right?), if experimentation is wanted to begin with.
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Ranjor
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Dustindps wrote:While I like the idea, it takes away the biggest hurdle of grinding crafting professions, and in addition gets rid of the need for factories. If you can get 24 crafting tools + just enough mats in your inventory you could craft as much as you want as quick as you can. This makes the assumption that experimentation could be automated as well (which if you're automating clicks, why not right?), if experimentation is wanted to begin with.
The idea is not to eliminate anything but the need for me to be there while I'm playing my Melee character trying to get money so I can pay for Harvesters and Factories. They're quite expensive last I checked. Factories would still be needed to Mass Produce items. It's not like you can sit there and produce 6 different items at one time unless you use a Factory.
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Ranjor wrote:
Dustindps wrote:While I like the idea, it takes away the biggest hurdle of grinding crafting professions, and in addition gets rid of the need for factories. If you can get 24 crafting tools + just enough mats in your inventory you could craft as much as you want as quick as you can. This makes the assumption that experimentation could be automated as well (which if you're automating clicks, why not right?), if experimentation is wanted to begin with.
The idea is not to eliminate anything but the need for me to be there while I'm playing my Melee character trying to get money so I can pay for Harvesters and Factories. They're quite expensive last I checked. Factories would still be needed to Mass Produce items. It's not like you can sit there and produce 6 different items at one time unless you use a Factory.

crafting is not a side profession, if you wish to have master crafters you must work at it with the same effort that you would your melee character, i do agree that its a challenge financially to start off as a crafter but once you being to craft quality products the credits will flow faster than any combat character can generate them. much like a new combat toon cant run out and kill Kyrats a new crafter cant jump in and have 10 factories running on day 1 it takes time to get geared up to be master class in SWG no matter what profession
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Ranjor
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As of right now, I wouldn't even consider using any Factory until I became a master. But I can gladly use harvesters to help me obtain resources so I may become master.

Yeah, becoming master is quite the process. But it's a timely process. I've nothing to do but sit there and operate my mouse. No phone or split screen to watch anything. No one wants to sit and talk for hours and hours on end.
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Anlbrd
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This must read like everyone is jumping on you Ranjor but it isn't the case, I promise. To flesh out what ^ said:

The great thing about this game was the fact that ALL kinds of players found a niche. From people who actually WANT to image design, full time - to combat players who want to kill everything - to the guy who wants to see his work pay off in an advantage in the marketplace.

If crafting is made any easier than it currently is, the 'crafter' type of player doesn't have the work to do. They lose their competitive edge and their point-of-sale because anyone else can do it, relatively easy.

Automated crafting renders these players superfluous and having all of these inter-dependant disciplines in the game is what creates an amazing atmosphere.

They need you for them to be able to sell swords. You need them to make them. The reason one person doesn't do everything? The time investment and effort involved in getting to a point where they can.
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Anlbrd wrote:This must read like everyone is jumping on you Ranjor but it isn't the case, I promise. To flesh out what ^ said:

The great thing about this game was the fact that ALL kinds of players found a niche. From people who actually WANT to image design, full time - to combat players who want to kill everything - to the guy who wants to see his work pay off in an advantage in the marketplace.

If crafting is made any easier than it currently is, the 'crafter' type of player doesn't have the work to do. They lose their competitive edge and their point-of-sale because anyone else can do it, relatively easy.

Automated crafting renders these players superfluous and having all of these inter-dependant disciplines in the game is what creates an amazing atmosphere.

They need you for them to be able to sell swords. You need them to make them. The reason one person doesn't do everything? The time investment and effort involved in getting to a point where they can.
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No offense, but you have to decide what you want to do. If you want to be a full time crafter, you have to commit to it. If you want to master multiple crafting professions, then you REALLY want to commit to it.

Also, have you checked for alternative grind methods? Example for WS, most basic guides just say grind barrels until your hands fall off. The thought of making about 2m barrels for like 70xp per made me ill. But I found an alternative method (which full disclosure is more resource intensive) but it involves making warheads and you are getting close to 1k each. Yeah it doesn't solve the issue of automating but it will shorten the grind time considerably. Arch is pretty quick to level (though resource intensive) and Armorsmith has an alternative also (as I am sure most/all do).
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Ranjor
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You're right, it is technically something I'd have to commit to. But honestly, it would be there. I'd have the materials being gathered, if I want to sit and craft individual pieces then I'll do so. The point is having it there. It'd be nice to have my pure crafters (no combat) be at MY ready to craft things. I'm not wanting to be some top notch seller that everyone comes crawling to like Sam, Qin, Acro and such. If I made a new combat guy, I could have MY AS/WS make me stuff to use than rely on having to have others around. I've considered doing Newbie Packs like another user on here. Like "Here's an Ubese Mini-Suit and better starter weapons". Nothing super amazing, but enough to get them going. If I have a doc (Currently not Master), toss them a free buffset.

The idea though is taking the time to grind out a very boring, very long, grind session just to make things work. Grinding Medic to Master Doc, and Arch, DE, WS, and AS, is such a process.

Anyway though, I'm asking a mod to close this. If anyone wants to contribute to the Newbie Pack idea, can PM me here.