Macro logic

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Dustindps
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Would there be a possibility to give macros more functionality? Essentially macros are methods you can call, by calling a macro you can loop them over and over, but I would love to see the ability to use some sort of IF ELSE logic.

For example, a basic sampling macro could check to do the following:

IF action <= 100;
/sit;
/pause 20;
/stand;
/m Sample;
Else
/continue;

No idea if it can be done with the way the game is set up, but one can hope.
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Anlbrd
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For me personally the limitations to the macro's in this game are what make it OK. The game fosters an environment where you might be able to semi-afk most things, but often an active player does the same thing more effectively OR you need to be there for some kind of input to do it all (crafting). If you make the macro system any smarter all it could do is make players play less, imho.
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