Regular player bounties

Would you like to see bounty hunters have the ability to hunt regular players?

Poll ended at Fri Feb 12, 2016 4:23 pm

Yes
86
55%
No
21
13%
Depends on how it's implemented
49
31%
 
Total votes: 156
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Cynar
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How would you feel about seeing this feature added? Discuss pro's and cons.

Stay on topic, as usual behave please.
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This was always something that I thought needed to be added to the game. I believe there were some excellent suggestions in the thread that is active now.
I like the idea that smugglers could be hunted, high ranking officers of factions, etc. It should be limited to those who are violating the law in some way. Carrying drugs from planet to planet. Using sliced weapons in public, selling drugs on a vendor... things of that nature.
I remember being stopped by stormies in cnet on live and having to pay a fine or something for a sliced weapon. I don't know if that is active here.
It would have to something tied to already built in 'visibility' model in the code.
I am not sure I would just open it to be able to post a bounty on anyone at any time. It should be within the spirit of the game.
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A big hell yes from me.

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Absolutely yes, but the implementation has to be tuned so that non-combat classes aren't griefed by the system. For example, if you had the option to set a bounty upon being killed in PvP (as I believe it was on live when player bounties were added - memory is hazy) it shouldn't be an issue.
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I'm defnitely a proponent. If it could work similarly to Jedi visibility but for PvP that would absolve crafters and people who do not wish to participate in PvP from being griefed.

Possible logic behind system for consideration: Each faction rank is worth X points per rank, so killing a private would net you 1 pt on the scale, killing a Col would net you 25 (arbitrary numbers for illustration). Get a total of Y points, earn a spot on the terminals. Rebels hunt Imperials, Imperials hunt Rebels, neutral can hunt anyone or be hunted by anyone, including factioned BH.
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More content? Why not.

Gives me a reason to roll a second BH and pick up some CM.
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As a smuggler I'd enjoy seeing something like this implemented. With the right logic and parameters in place.

If there was a way to actually let smugglers "smuggle" that would be a big dream come true. As mentioned, perhaps carrying large amounts of illegal goods can cause you to become "wanted". But smugglers have a better chance to avoid that, so they could be used to help transport illegal items (spice, sliced goods, etc...) by either carrying items or being in the group with you. Similar to the system that Lassic mentioned, which was in the game at one point and was discussed to be revamped, but never was....shattered dreams. Part of it was in the game at one point, so some of the code is there maybe for the scans bit??? ;)

http://wiki.swganh.org/index.php/Avoid_Scans_(Ability)
http://www.swgemu.com/archive/scrapbook ... 127202838/

But overall I like the idea of a regular player bounty system.
Last edited by IndianaSlone on Thu Jan 28, 2016 5:29 pm, edited 5 times in total.
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Hell Yes!

Just make it the way it was before. You place a bounty on anyone who kills you in pvp. Should take care of the crafter issue.

Im all for the Smuggler and higher ranking Faction players also but not sure how hard that would be to implement.
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Im on the fence, edging toward GCW changes before.

Pros:
- Added Content, More Bounty options than Jedi. Nothing wrong with something new to do.

- NGE implemented player bounties after GCW player kills and you added the amount on the bounty.
Back then I got up to like 1.4million, dont remember how long I stayed up that high but its was awhile as Elder NGE Jedi didnt die often then.

Cons:
- GCW?

- Obvious PVP Rebalance. Lots of people from a diverse number of professions need to be testing this.

- Couple bad experiences for people can Kill PVP for good as people could just avoid what causes them to be termed.

Implementation:
- The GCW TEF is the visibility and the GCW TEF puts you on the Terms.
Like we arent talking about running janta missions and somehow im termed right?

- An MBH/Pistoleer or Rifleman with a Geo sonic/Jawa + 90% taped pvp quality armor.
Im going to template extreme cause hybrids and lesser ones are not dominate in pvp
Whos going to beat them? Who are they going to be fighting? Combat Medics? Obviously traps wont work on regular players.

- Why can't players just organize GCW PVP?
There are rebel bases up and turreted with primetime vulnerability times, but some of the supporters just want to essentially duel in a BH vs player scenario.

- Will player hunters be MBH or 3000 investigation?

- Will a player generate 5 or 3 missions on terms, or just a single obtainable mission? A 3 BHs any template vs. 1 tka/smuggler/pistoleer...
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crestonanto wrote:- Why can't players just organize GCW PVP?
There are rebel bases up and turreted with primetime vulnerability times, but some of the supporters just want to essentially duel in a BH vs player scenario.
To this point directly, I'd note that lately whenever any Imperial players do organize and try to take part in factional PvP, the Rebels consistently show up with 4+ to 1 numbers. Even the more dedicated PvPers aren't interested in that type of situation.

Player bounties, depending on how many "copies" of the bountyhead's mission show up on the terminals, allow at least for some spontaneous small-scale PvP.
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Most will know my suggestion from my 'other bounties' post. Here's that thought again. I felt it was a little off track in the other thread. Was getting like Chinese Whispers (or whatever the US version is)...


Hi folks,

I've been thinking about this for a while, and it has been mentioned in various in game chats and posts here.

I'm wondering how feasable it is to add other players to the bounty boards, as well as jedi?

The way I'm thinking of would be player kills and PVP. Neither method involves players submitting bounties.

The PVP is easiest in concept maybe - if a player kills x amount of opposite faction players their opposite faction may put their names on the bounty boards. This could be tied in with rank, so the higher you are, the smaller value x would be.

The second starts with the current jedi/BH system.

If a BH kills x amount of jedi aligned with a particular faction, then that faction puts a bounty on the BH. So if an Imp BH kills so many Rebel aligned Jedi then the Rebels would put that BH on the boards. These of course could be hunted by other BH.

This would allow greater variation, and maybe accolades for the BH or the PVP player who kills a BH hunting them. Maybe gaining faction points if say a pistoleer defeats an enemy faction BH after him.

It would spice things up a little, and add a little more content (not that content is really lacking) and a tad more depth to the whole GCW too.

You could almost imagine BH1 hunting BH2 while BH2 hunts a jedi, or BH3 and BH4 hunting a couple of Captains. BH3 makes a kill and gets the rewards. BH4 is killed by the captain and the captain gets faction points, maybe BH4 loses faction points when killed.
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I would never agree with just opening up every player to PvP, but depending on the implementation and game mechanics for it, this could be fun. I'd like to know more about what is being considered. I doubt any implementation would be this ill-considered, but If this is just about giving BH easy money and forcing other players into PvP ambushes then I don't see much merit. If this is exciting and fun for everyone then that would have much more appeal.

Up to this point my thought has been that Smugglers would make a logical bounty target, but the issue there is how rare it would be for a Smuggler to be able to win a one on one confrontation with a BH. Balancing them against BH, even if it was with a special that allows them a chance of escape, would be required. By extension, any class of player that receives a bounty on them should have the chance to either escape or throw down with a lone BH and possibly survive.

Smuggler bounties might fun if they could be tied to an Imperial Crackdown on sliced weapons and spices, similar to what was seen on live in the past. If a weapon carries a record in the database as to who sliced it (that's a big assumption, I know), then if say 20 various players were caught with weapons sliced by a given Smuggler, that Smuggler would end up on the terms. Spices absolutely carry a database entry on who crafted them. That makes sense in the Star Wars setting, as slicing is supposed to be illegal, as are spices, and drawing a bounty for doing illegal things is logical.

And yes, I'm saying that as someone who has sold a fair number of weapons that I sliced myself. My life as Innkap would likely turn into a series of ambushes and clone center visits. I'd prefer to have a shot at escaping or even winning, but I know adjusting the Smuggler profession might be more work than the devs can take on.

Player bounties worked on live. I cannot remember at what point they were introduced, but the mechanic was straightforward. If someone killed you in PvP you had the option to lay your own money out to put a bounty on them. That ensured that bounties were only placed on players that were engaged in PvP already. I don't recall a lot of griefing or complaints. I believe the bounty expired in a week.

There are a lot of interesting ideas so far in this thread, and all of them are different. I'd love to hear what the dev team considers viable as a mechanic before chiming in with an opinion though.
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Be good if an m Smuggler could talk his way out of it, or summon a favour from an NPC

(I know that was NGE for the favour, but it makes sense for a smuggler).

It would have to be some kind of voluntary smuggling thing, say faction based smuggling so that those who don't want to do it can smuggle say jabba stuff for a lower payout (more risk more payout).
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Some great ideas here.

Pros:
  • - More content.
    - More risk involved engaging in PVP (or whatever bounty-generated activities), making a more exciting game experience.
    - Interesting (to me) thought - introduce sort of "Assassin" Jedi specs that would allow them to hunt bounty hunters.
    - Another interesting (to me) thought - when "criminal" players travel in vicinities of cantinas, active Entertainers get emails about bounties on that character that can optionally be forwarded to hunters in their network - kind of like a cantina rumor mechanic. (Not sure if the base code could facilitate these ideas in the first place.)
    - Last (I promise) idea - giving smugglers the ability to scrub bounties from the terminal, with hard work of course.
Con:
As with any game, the more developers change this and that, the more things can potentially break, or at least result in out-of-balance situations. Then you get into an endless cycle of balance passes. You get into a gaming experience that becomes further and further away from the pre-CU SWG, an experience that is why you might assume most people play SWGEmu in the first place.
Last edited by SWGPerkins on Thu Jan 28, 2016 6:32 pm, edited 1 time in total.
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As a (general) non pvp/combatant type of player (oh noes, a carebear), I am generally for it, IF it's not automatically set as active for people who don't want to PVP. You should do something to get on the bounty boards. It should not be for that lonely crafter trying to drop a harvester, or for an entertainer just dancing in a camp.

I very much like the Imp vs Rebel, Rebel vs Imp, Neutral vs Everybody, Everybody vs Neutral (makes it more likely that you'll pick a side, or be very, very good)

PvP rage bounties were fun when they had them in live, some events gave you a much better payout if you were overt and I died on my buffing ent a lot, and enjoyed sending my friends after the guys who started spawn camping and ganking me. (I mean, seriously, a twi'lek in a formal dress with no buffs is NOT going to be worth many points as a kill)

Anyway, count one vote for Yes from the non pvp crowd side, as long as I am not forced to pvp every time I step outside of my house on my crafter.
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Hopefully my suggestion covers non enforced PVP or bounty hunting.
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SWGPerkins wrote:- Interesting (to me) thought - introduce sort of "Assassin" Jedi specs that would allow them to hunt bounty hunters.
As long as the "assassin" spec Jedi is required to pick up the same level of Investigation that normal BHs need to hunt players (most likely Inv 3, but whatever that may be set to if this system were to be implemented) that sounds fine.
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Would be very cool.
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I wonder what Darth Maul's spec was...he used seeker droids after all too.
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YES!

would be awesome :)
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