Give Architects Post-CU Schems

Architect profession discussion
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fricray
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There has been quite a bit of accommodating going on, lately, by Awakening devs. Much of it has been good. Everyone wants more interesting game play. Some people just get bored easily. Now, there is talk of giving BHs the option of going after regular players.

I feel that those of us who put our time in to make the goods used to build city infrastructures, establish business sites, and create personal homes and communities should be given the skills to create schems for premium structures (i.e., windowed-houses, Mustafarian Underground Bunkers, Tree houses, Sandcrawler Houses, etc.).

While I'm at it, what about those transports, too (especially the BARC Speeder, Basilisk War Droid, and AV-21 Landspeeder). By golly, let's bring back that Sorosuub Luxury Yacht, too. It basically does the same thing the regular shuttles and transports do (without the extravagant fees that go to who?). So JTL would not be needed.

My game play enjoyment is not consumed by figuring out ways I can kill players against their will. I have fun riding a good bike and building quality products.

Megum-Ogun YaYa
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fricray wrote:There has been quite a bit of accommodating going on, lately, by Awakening devs. Much of it has been good. Everyone wants more interesting game play. Some people just get bored easily. Now, there is talk of giving BHs the option of going after regular players.

I feel that those of us who put our time in to make the goods used to build city infrastructures, establish business sites, and create personal homes and communities should be given the skills to create schems for premium structures (i.e., windowed-houses, Mustafarian Underground Bunkers, Tree houses, Sandcrawler Houses, etc.).

While I'm at it, what about those transports, too (especially the BARC Speeder, Basilisk War Droid, and AV-21 Landspeeder). By golly, let's bring back that Sorosuub Luxury Yacht, too. It basically does the same thing the regular shuttles and transports do (without the extravagant fees that go to who?). So JTL would not be needed.

My game play enjoyment is not consumed by figuring out ways I can kill players against their will. I have fun riding a good bike and building quality products.

Megum-Ogun YaYa
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They exist as super rare drops and rewards and rewards from events. Look around and you'll discover some already placed in game
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Lasod
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when SOE started generating new items like housing and decorations the crafting community was instantly in an uproar that they were not introduced as a learn-able schematic

many things were said by "sony" to respond but from a DEV that no longer worked at SOE at the time i heard that really it was just easier to give the thing away than to program a new schematic, with, at the time what was 6-7 year old code, required to generate new schematics vs putting something quick in game wasn't time viable because the original programmers left and the schematic creation coding was a nightmare, if anyone knows what its like to recode someone else's programming its hard now in 2016 where rules have been somewhat established
in 2008 working on 2001-03 code it was the wild wild west

all hail the dev SWGHanse when he figured out the easy way to get it done but it took him 6 months to just do the bazaar search so i can only imagine how long he was working at finding how in his free time, to do the other bullshit during that time and it was stated at the time when he did launch new schematics by the current lead Dev Teesquared that Hanse figured out how to do it basically off the clock
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Anlbrd
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I think given that high end schematics constitute some of the ONLY loot in the game, and combined efforts in dungeons is one of the few instances where players MUST work together in groups - it makes sense to keep the schems as limited use, rare drops.
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fricray
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Some of the analysis and retrospect here was refreshing. Group interaction is integral to maintaining a robust player environment. That is an environment that invites and not imposes. Having been with SWG from the beginning to end with SONY and with SWG Awakening a week after launching, you begin to appreciate the delicate balance between a wrong and right decision. However, remembering the actual chronology of events leading to the downfall of SONY SWG can be a bit of a strain mentally.

Some of the items I mentioned came as bonuses for buying into expansion/upgrade packages under SONY (i.e., BARC Speeder, Kashyyyk Tree House, Mustafarian Bunker). The windowed houses and Basilisk War Droid were craftable items from issued schematics that were given to Master architects through subsequent upgrades. Of course, the BWD required materials only obtainable from space mining. The Sorosuub Luxury Yacht came with the JTL expansion.

I earned my AV-21 doing the Corellian Corvette run. The one-use schematic was an award for successful completion of the missions. The build required an AV-21 power plant which was only obtainable as a loot within the Corellian Corvette run, or from someone willing to sell it. The landspeeder was a big, bulky item that was more for show than for speed.

Maybe two months after Awakening launched, many of these items began appearing across the galaxy. Players wondered how in a pre-CU environment was this possible. But, surprises at SWGA run amok. BigEd and his crew have done a fantastic job to get the servers to the level they are now. All props to them.

To all the architects of SWG Awakening, I wish you prosperity and fun building!

Megum-Ogun
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