City Bans/Invisible Walls

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chimmers74
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As a mayor/militia of a city when you place a ban on someone why is it that they can still enter and cause havoc in said city limits. If there is a ban you should have an invisible barrier (like the Village Fog) around the city that keeps those that are banned out. The barrier would be the same as the regular city notification wall/limits. If the city grows the wall grows, if the city shrinks the wall shrinks.
To be released from a city ban the offenders would have to get in contact with city mayor for a pardon and they would meet at the barrier wall to have ban lifted.
Just a suggestion.
Thanks for your time.
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Maldred
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I like it.

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Royan
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I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
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Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
I agree. Current system works and shouldn't be changed.
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Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
This suggestion would make it no different than staying in a private building for a Jedi. Nothing wrong with that.

It's a good idea.
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Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
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chimmers74 wrote:If there is a ban you should have an invisible barrier (like the Village Fog) around the city that keeps those that are banned out.

If you want to physically ban them, then use the force. Oh wait...you are banning them from using the facilities of the city; get it? They should still be allowed access physically, so just ignore them. Done deal.
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chimmers74 wrote:As a mayor/militia of a city when you place a ban on someone why is it that they can still enter and cause havoc in said city limits.
Does citywarn not work on Awakening? I find people are less apt to come cause trouble when they are black barred as soon as they step off the shuttle. If brute force doesn't solve the problem, you're not using enough.
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StepoKedur wrote:
Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
This suggestion would make it no different than staying in a private building for a Jedi. Nothing wrong with that.

It's a good idea.
No, there is a difference. You're blocking off a radius of up to 450m (iirc) instead of whatever a building is - that's a massive increase in safe zone for the Jedi. Let's be generous and say the house is 50m radius, that equals 7850m2. A city of max size is 635850m2 - 8100% increase

Beyond that, I don't think private lots should be wholly safe havens like they are in the first place (having been both a Jedi and a BH). So the comparison is already faulty in my eyes, but that's an argument for another time and place
Last edited by Royan on Tue Feb 16, 2016 1:45 pm, edited 1 time in total.
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bobaphat
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Carebear beyond carebear, there is no way the Awakening devs go for this. They (and generally, this community) wants a hard(er) pre-cu.

It's not just Jedi that would benefit but anyone trying to avoid PvP. You want people out of your city limits? TEF them and kill them. Otherwise you've done all you can and all you should ever be able to do. You can't restrict a player from being in the open world in a sandbox game like this and if anything, I think banned players should get more GCW from kills in cities they are not supposed to be in.

Also, I'm going to keep buffing in Burritos and I might even bring my ent there #freedom #blessed
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bobaphat wrote: there is no way the Awakening devs go for this.
Nope, City Ban works as it is intended.
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Pharcyde wrote:
Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
I agree. Current system works and shouldn't be changed.

yep :)
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saboteur
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I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
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Cynar
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saboteur wrote:I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
So does a good blaster!
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Cynar wrote:
saboteur wrote:I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
So does a good blaster!
This CSR is my kind of scum.
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saboteur
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Cynar wrote:
saboteur wrote:I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
So does a good blaster!
I was thinking about those cities who ban fighting but have bases with those faction scanners that force overt. Some Overt Rebel jumped an imp who didn't know he was overt and after he was kill, kept coming back to start more fights.
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bobaphat
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PvP happens. If someone gets tef killed and then comes back for more, that's a huge positive in my mind.

This game is very unforgiving once you join a side. TEF can be used to force fights and if cities put down bases with scanners, well that's their choice and something you need to keep in mind when traveling. It's very possible to play on either side and never engage another player and if people want to be Rebel/Imperial but do not want to pvp at all, then I suggest they read up on TEF and how to avoid it.
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Anlbrd
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I too hated the original idea

-BUT-

What about making it so that banned players have a global TEF when in the city limits, whilst still being unable to enter municipal buildings.

Cynar's "So does a good blaster" reply would make perfect sense then :p
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That would make me just want to come to a banned city when I am looking for trouble lol
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Anlbrd wrote:I too hated the original idea

-BUT-

What about making it so that banned players have a global TEF when in the city limits, whilst still being unable to enter municipal buildings.

Cynar's "So does a good blaster" reply would make perfect sense then :p
/citywarn;

That's literally what that command does. Militia can kill the person with a 1-way TEF until they leave the city limits. Just make a macro

/cityban;
/citywarn;
/headshot3;
/headshot3;
/headshot3;
/snipershot;
/t %t Please leave.
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