As a mayor/militia of a city when you place a ban on someone why is it that they can still enter and cause havoc in said city limits. If there is a ban you should have an invisible barrier (like the Village Fog) around the city that keeps those that are banned out. The barrier would be the same as the regular city notification wall/limits. If the city grows the wall grows, if the city shrinks the wall shrinks.
To be released from a city ban the offenders would have to get in contact with city mayor for a pardon and they would meet at the barrier wall to have ban lifted.
Just a suggestion.
Thanks for your time.
City Bans/Invisible Walls
-
Maldred
- Lord of the Sith

- Posts: 531
- Joined: Mon Feb 09, 2015 1:16 am
- Location: Dark Citadel, Naboo
I like it.

Mayor of Dark Citadel, Naboo and Leader of <DARK>
Drop-off vendor @ 3983, 5728 in the Dark Citadel Mall
-
Royan
- Dark Jedi Knight

- Posts: 904
- Joined: Thu Oct 22, 2015 11:39 pm
I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
Royan / Vulcan
Drop Off: -175 -5745 Corellia, Talk to Pablo
Drop Off: -175 -5745 Corellia, Talk to Pablo
-
Pharcyde
- Force Sensitive

- Posts: 355
- Joined: Mon Nov 17, 2014 2:00 am
- Location: Piedmont, Oklahoma
I agree. Current system works and shouldn't be changed.Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
In-game: Pharcyde - Guild Leader <IHC>
Former Military Police, United States Air Force.
Former Military Police, United States Air Force.
Cynar wrote:There is no law against same faction hunting. A bounty hunter can hunt whatever a bounty hunter gets a mission for, plain and simple.
-
StepoKedur
- Force Sensitive

- Posts: 1195
- Joined: Sat Feb 07, 2015 11:08 am
- Location: Durham, GB
This suggestion would make it no different than staying in a private building for a Jedi. Nothing wrong with that.Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
It's a good idea.
Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
Steppo Kedur, Guild leader RoE
Steppppo Kedur, Mayor of Con Diarmid
Guild : [RoE] Rogues of the Empire
Chimaera:
Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
http://www.about.me/stepokedur
-
bobaphat
- Sr. Member
.png)
- Posts: 655
- Joined: Fri Feb 27, 2015 1:09 am
Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
Bobaphat/Dannyrand
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
-
Pyrozest
- Force Sensitive

- Posts: 207
- Joined: Fri Jul 31, 2015 9:18 pm
chimmers74 wrote:If there is a ban you should have an invisible barrier (like the Village Fog) around the city that keeps those that are banned out.
If you want to physically ban them, then use the force. Oh wait...you are banning them from using the facilities of the city; get it? They should still be allowed access physically, so just ignore them. Done deal.
-
Starhunter
- Jr. Member
.png)
- Posts: 84
- Joined: Wed Jan 13, 2016 11:05 pm
Does citywarn not work on Awakening? I find people are less apt to come cause trouble when they are black barred as soon as they step off the shuttle. If brute force doesn't solve the problem, you're not using enough.chimmers74 wrote:As a mayor/militia of a city when you place a ban on someone why is it that they can still enter and cause havoc in said city limits.
Darion Starhunter
Imperial Counter-Intelligence Specialist
Clone of Aran Starhunter, Eclipse (Pre-CU)
Viathan
Purveyor of Death
"That's not how the Force works!!"
Imperial Counter-Intelligence Specialist
Clone of Aran Starhunter, Eclipse (Pre-CU)
Viathan
Purveyor of Death
"That's not how the Force works!!"
-
Royan
- Dark Jedi Knight

- Posts: 904
- Joined: Thu Oct 22, 2015 11:39 pm
No, there is a difference. You're blocking off a radius of up to 450m (iirc) instead of whatever a building is - that's a massive increase in safe zone for the Jedi. Let's be generous and say the house is 50m radius, that equals 7850m2. A city of max size is 635850m2 - 8100% increaseStepoKedur wrote:This suggestion would make it no different than staying in a private building for a Jedi. Nothing wrong with that.Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
It's a good idea.
Beyond that, I don't think private lots should be wholly safe havens like they are in the first place (having been both a Jedi and a BH). So the comparison is already faulty in my eyes, but that's an argument for another time and place
Last edited by Royan on Tue Feb 16, 2016 1:45 pm, edited 1 time in total.
Royan / Vulcan
Drop Off: -175 -5745 Corellia, Talk to Pablo
Drop Off: -175 -5745 Corellia, Talk to Pablo
-
bobaphat
- Sr. Member
.png)
- Posts: 655
- Joined: Fri Feb 27, 2015 1:09 am
Carebear beyond carebear, there is no way the Awakening devs go for this. They (and generally, this community) wants a hard(er) pre-cu.
It's not just Jedi that would benefit but anyone trying to avoid PvP. You want people out of your city limits? TEF them and kill them. Otherwise you've done all you can and all you should ever be able to do. You can't restrict a player from being in the open world in a sandbox game like this and if anything, I think banned players should get more GCW from kills in cities they are not supposed to be in.
Also, I'm going to keep buffing in Burritos and I might even bring my ent there #freedom #blessed
It's not just Jedi that would benefit but anyone trying to avoid PvP. You want people out of your city limits? TEF them and kill them. Otherwise you've done all you can and all you should ever be able to do. You can't restrict a player from being in the open world in a sandbox game like this and if anything, I think banned players should get more GCW from kills in cities they are not supposed to be in.
Also, I'm going to keep buffing in Burritos and I might even bring my ent there #freedom #blessed
Bobaphat/Dannyrand
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
-
Cynar
- RETIRED*
.png)
- Posts: 2808
- Joined: Sat Sep 06, 2014 6:40 am
Nope, City Ban works as it is intended.bobaphat wrote: there is no way the Awakening devs go for this.
Cynar
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
-
KushSan
- Full Member
.png)
- Posts: 116
- Joined: Sat May 02, 2015 12:57 am
- Location: Nar Shaddaa
Pharcyde wrote:I agree. Current system works and shouldn't be changed.Royan wrote:I'd prefer the current system. For BHing, if you get banned from a city as you often do it would make it completely impossible to actually hunt in the city, rather than a large inconvenience (especially for cities similar to EC in placement). Seems a bit too easy for Jedi
yep
Berry - Pistoleer/Smuggler
Gerry - Artisan/Merchant
Lerry - Pikeman/CreatureHandler
Vendor:Talus, Pirate Bay -6195,1683
Gerry - Artisan/Merchant
Lerry - Pikeman/CreatureHandler
Vendor:Talus, Pirate Bay -6195,1683
-
saboteur
- Sr. Member
.png)
- Posts: 562
- Joined: Sat Apr 04, 2015 2:56 pm
I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
-
Cynar
- RETIRED*
.png)
- Posts: 2808
- Joined: Sat Sep 06, 2014 6:40 am
So does a good blaster!saboteur wrote:I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
Cynar
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team. Please do not mistake them for that of the Awakening staff.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
-
Starhunter
- Jr. Member
.png)
- Posts: 84
- Joined: Wed Jan 13, 2016 11:05 pm
This CSR is my kind of scum.Cynar wrote:So does a good blaster!saboteur wrote:I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
Darion Starhunter
Imperial Counter-Intelligence Specialist
Clone of Aran Starhunter, Eclipse (Pre-CU)
Viathan
Purveyor of Death
"That's not how the Force works!!"
Imperial Counter-Intelligence Specialist
Clone of Aran Starhunter, Eclipse (Pre-CU)
Viathan
Purveyor of Death
"That's not how the Force works!!"
-
saboteur
- Sr. Member
.png)
- Posts: 562
- Joined: Sat Apr 04, 2015 2:56 pm
I was thinking about those cities who ban fighting but have bases with those faction scanners that force overt. Some Overt Rebel jumped an imp who didn't know he was overt and after he was kill, kept coming back to start more fights.Cynar wrote:So does a good blaster!saboteur wrote:I like the current way city bans work but forcing people out of the city would help keep unruly people in check.
-
bobaphat
- Sr. Member
.png)
- Posts: 655
- Joined: Fri Feb 27, 2015 1:09 am
PvP happens. If someone gets tef killed and then comes back for more, that's a huge positive in my mind.
This game is very unforgiving once you join a side. TEF can be used to force fights and if cities put down bases with scanners, well that's their choice and something you need to keep in mind when traveling. It's very possible to play on either side and never engage another player and if people want to be Rebel/Imperial but do not want to pvp at all, then I suggest they read up on TEF and how to avoid it.
This game is very unforgiving once you join a side. TEF can be used to force fights and if cities put down bases with scanners, well that's their choice and something you need to keep in mind when traveling. It's very possible to play on either side and never engage another player and if people want to be Rebel/Imperial but do not want to pvp at all, then I suggest they read up on TEF and how to avoid it.
Bobaphat/Dannyrand
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
Drop off:
Corellia: 885 -5169 -- Just outside of Coronet
-
Anlbrd
- Sr. Member
.png)
- Posts: 296
- Joined: Fri Jan 15, 2016 1:48 pm
I too hated the original idea
-BUT-
What about making it so that banned players have a global TEF when in the city limits, whilst still being unable to enter municipal buildings.
Cynar's "So does a good blaster" reply would make perfect sense then :p
-BUT-
What about making it so that banned players have a global TEF when in the city limits, whilst still being unable to enter municipal buildings.
Cynar's "So does a good blaster" reply would make perfect sense then :p
[align=center]
[/align]
[align=center]:: AHNULL BAHRD :: WHETYO CLU :: ERNEST TRACKWELL ::[/align]
[align=center]:: FORMERLY - GORRDY NAILDIM [BOUNTY HUNTERS ALLIANCE] :: EUROPE CHIMAERA ::[/align]
[/align][align=center]:: AHNULL BAHRD :: WHETYO CLU :: ERNEST TRACKWELL ::[/align]
[align=center]:: FORMERLY - GORRDY NAILDIM [BOUNTY HUNTERS ALLIANCE] :: EUROPE CHIMAERA ::[/align]
-
Pyrozest
- Force Sensitive

- Posts: 207
- Joined: Fri Jul 31, 2015 9:18 pm
That would make me just want to come to a banned city when I am looking for trouble lol
-
Starhunter
- Jr. Member
.png)
- Posts: 84
- Joined: Wed Jan 13, 2016 11:05 pm
/citywarn;Anlbrd wrote:I too hated the original idea
-BUT-
What about making it so that banned players have a global TEF when in the city limits, whilst still being unable to enter municipal buildings.
Cynar's "So does a good blaster" reply would make perfect sense then :p
That's literally what that command does. Militia can kill the person with a 1-way TEF until they leave the city limits. Just make a macro
/cityban;
/citywarn;
/headshot3;
/headshot3;
/headshot3;
/snipershot;
/t %t Please leave.
Darion Starhunter
Imperial Counter-Intelligence Specialist
Clone of Aran Starhunter, Eclipse (Pre-CU)
Viathan
Purveyor of Death
"That's not how the Force works!!"
Imperial Counter-Intelligence Specialist
Clone of Aran Starhunter, Eclipse (Pre-CU)
Viathan
Purveyor of Death
"That's not how the Force works!!"

.png)