/PvP Command

StepoKedur
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I have been thinking about posting a thread on the /pvp command and could not get a good enough proof of concept in my head to write it down. As there have been mention of improving PvP in various threads I thought I would put this here.

As I recall it was something like 30s to activate overt and 5mins to go back to covert.

I have been trying to think of a way to put my 'case' forward for this.

What I can think of at the moment is it would/could make PvP more spontanious. One faction can roll up to a place under cover so to speak, and declare via /pvp "over the radio", and start things off.

I know the TEF system will pop you overt for a period of time, but if say two opposite faction members are at a starport (or the middle of Tat/Naboo/insert planet here and they want to fight, but there is no recruiter and neither are at that time overt and they cannot therefore TEF, only /PvP would work.

On a side note, but not unrelated, I still do not see how padawans at a certain skillpoint investment would be permaovert. If jedi are in hiding it would not make sense (and just because it happened in pre cu does not make it right, that's why Ed and the devs call this pre-cu+ (making it better than pre cu).

The robes worn are the standard garb of Tatooine or Jakku - simple utilitarian garments. Lightsabres would be hidden or hanging from a belt (game mechanics prevent this) and if a dark or light jedi had to use the sabre, they would (and maybe use the /PvP command then, like other profs, slink back into the shadows after with a five min timer.

They would of course be on the terms as they were combatting a player or NPC.

(I suppose they could leave with a parting shot of /jediMindTrick that I mentioned in another post ;) ) heheh
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Anlbrd
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It's because if Jedi weren't perma-overt they would have no reason to hide. It's not like guys who've finished their template care about xp loss anymore. Having Jedi perma-overt is something that will aid PVP, not hinder it so it seems out of place in the context of the rest of your suggestion.
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StepoKedur
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Once a jedi has reached full temp, they do indeed have nothing to hide. They will be braver and indeed PvP more.

PvP of course gets them on the terminals still, and although xp loss would not be such a concern, BHers can still slow down a Jedi's gameplay - that part without the worry of xp loss (mainly needed for temp changes at the moment but who knows in the future). They would still be huntable and such.

As the game aims to be Pre-Cu+, it has gone a wonderful way of allowing currently 10 toons per character. Of course back in the day it was 2 toons, or 3 if you were lucky.

Nowadays a lot of people have docs and ents, but not all. There are still a lot of folks that need other player's services for buffs. It is a game for the community after all. If everything is self contained it's not good for the docs or the ents (see NGE where all ents could do eventually was give inspiration buffs really).

If a jedi leaves a house to be buffed and is perma overt, he can be killed easilly and continue to be killed at cloning too, if any member of the opposite faction takes a dislike to the jedi.

I would think a /pvp command could encourage fights (in starports and such) and prevent some unwarrented hassle.

This I think would benefit any combat class.
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Anlbrd
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Has anyone ever been clonecamped though? :/ I think you're looking to solve a problem that doesn't exist. I'm pretty sure if someone clone-camped a Jedi they'd be on the receiving end of some vicious Dev treatment. Everything you're saying about Jedi being vulnerable to PVP as soon as they leave the house is right - but that is the express intention of the Jedi system :/ Don't want to be permanently at risk of attack? Then Jedi isn't for you.

Re: a faster way to switch into/out of PVP. Apparently after the NGE it helped facilitate more pvp greatly, but I wasn't there to see it. In theory it sounds good and I can't think of a way for it to be abused so long as the TEF once in combat lasted a long time.
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StepoKedur
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You must have come across me on Chimaera sometimes :). I was reb then, did a lot of smuggler stuff as well as jedi. UKRM, SFR, ECHOs and NIGHT...
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Anlbrd
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More than likely, but I remember very few names from those days. :) That's nothing to be offended by though, I had an alt and don't remember his name either, lol.

I remember Sli aib/Sli alb and the fights we had. I remember Light constantly spamming. I remember KDS being fucking huge and I remember a black and white wookie force sensitive/BH hybrid who was insane. My memories of live are totally fragmented.
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StepoKedur
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My mate made LIGHT - I think it lasted quite a while.
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SiFu
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PvP would flourish if they removed the "Covert" Status all together. Sure some players or characters would choose to go Neutral instead of fighting but how realistic is it any way to have an imperial Colonel running around in storm trooper armor with an AT-ST out and the rebels just can't seem to figure out he's a target?
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SiFu wrote:PvP would flourish if they removed the "Covert" Status all together. Sure some players or characters would choose to go Neutral instead of fighting but how realistic is it any way to have an imperial Colonel running around in storm trooper armor with an AT-ST out and the rebels just can't seem to figure out he's a target?
Pretty sure this was changed when they removed saber TEF from live. In order to wear any of the faction gear or have a pet out you had to be overt. Was like that until after the CU, but emu kept it in for some reason.

#bringbacksabertef
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StepoKedur
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SiFu wrote:PvP would flourish if they removed the "Covert" Status all together. Sure some players or characters would choose to go Neutral instead of fighting but how realistic is it any way to have an imperial Colonel running around in storm trooper armor with an AT-ST out and the rebels just can't seem to figure out he's a target?
...and the same applies to jedi without robes or a sabre that are perma overt after so many skill points.

Hoping the devs have some ideas up thier sleeves, as this is pre-cu+ ... Errors and cockups that SOE SWG had can be fixed here :)
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RemusStorm
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Just my opinion,

But with such faction imbalance atm, all you will promote with /PvP is ganking.

Eg. 2-3 Imps are overt, 6-10 CoA rock up, /PvP, gank them, then /PvP back covert.

Unless you made people unable to go back covert for 1hr+ (so a team can gather and re-buff) and then comeback with even odds or better and fight. But if the timer is 5mins, by the time the opposition comes back, they are covert again. Sounds boring and not promoting PvP.

Just my opinion tho =-]
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uh60rider
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Suggestion...which is also a suggestion I posted to $OE devs 10 years ago. If a jedi is killed, their permanent overt status is suspended for an hour unless they manually declare.

This allows the jedi to break away from the cloner and get to safety. It prevents clone camping without too much interference. The experience loss due to death will still exist as to prevent a jedi from exploiting the temp covert status. Jedi being permanently overt is essential to SWG no matter which way you slice it. It is an elite profession that is supposed to be alpha among skills in this game. Being overt is part of the skill set.
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