Master smuggler question

Smuggler profession discussion
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Thoax
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Hey guys what would people recommend be a good partner spec for Master Smuggler?
Acroyear
CEO HOLOWOOD,LLC
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The "Triple Threat" build is a classic that a lot of Smugglers employ, and I use that personally. You have to keep in mind that there is no Smuggler build that will enable you to completely dominate. With this build you can, however, go toe to toe with some of the nastier beasts in the game provided you play smart, get buffs, use a good selection of foods, use quality gear, keep spice handy, etc.

The Triple Threat build is Master Smuggler, Master of Teras Kasi, and Master Pistoleer. That build alone leaves you with a whopping 4 skill points remaining, which you can drop into Marksman 0-0-0-1 for an extra +2 Ranged Defense. I'd suggest SEA that up your Dodge, Unarmed Damage, Melee Defense, and Ranged Defense, plus other state resists and bonuses as you can squeeze them in. I'm trying to put together some Intimidate bonuses myself, as well as researching tapes like Pistol Accuracy While Moving and Intimidation Resistance (researching the usefulness of some of the less traditional SEA has become a bit of a hobby at this point).

You're focusing on Smuggler as the core so I won't point out the obvious cool factor of that profession. As for TKA, you'll pick up the ability to Meditate wounds, poisons, and diseases away. You'll be able to tank within limits (learn those limits before an Ancient Krayt tries to spell them out for you). You'll mainly be limited to kinetic damage, unless you're lucky and wealthy enough to obtain a Black Sun Vibro Knuckler, which does heat damage. If you have the means, I highly recommend the experience. As for Pistoleer, not only is it a natural compliment to your Smuggler bonuses, but it leaves you awash in choices for damage types. It is sometimes snubbed as a less than serious contender for a combat profession. That snubbing stops cold when you let rip with the distinctive sound of a Krayt Geonosian Pistol, or brandish a well crafted DE-10.

But these are just my opinions. I've done other Smuggler builds - another I enjoyed dropped Pistoleer and introduced Commando 3-0-0-0, and tossing grenades is a blast (ha!) - but you should play around and find what works best for you.
- INNKAP JAKK
- (The Tiny Talusian Terror)
- (Member of the Ruling Council of Holowood, Corellia)
- (Aliases: The Marquees Du Face Plant, The Clone Center Kap-ee-tan, Lord of the Unseemly Demise, etc., etc.)
StepoKedur
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Pretty much what my old mate Innkap said there. You may want to go part way up pistoleer too and get a def tree from fencer or swords if you like.

Either way, smuggler TK is fun :)

It for me is what makes SWG (apart from the community) - it's a wonderful mix :)
Stepo Kedur, Padawanesque
Steppo Kedur, Guild leader RoE
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Stepo Kedur (jedi, M Smug/TKM)
Stepp (M Smug/M TKA)
Steave (Ent&art)
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