Texture Overhaul Mod, Satellite Maps, and UI Overhaul.

Client modding section
Zizzs
Full Member
Full Member
Posts: 225
Joined: Thu Jan 15, 2015 8:10 pm

Unread post

So I was interested in making SWG not look like complete shit while playing. So I looked up some mods and found that these were my favorite to suit my interests. People were interested in them in General, as I was telling them that my game looked much better and didn't look like complete shit for once! These are obviously not the only texture mods out there! So I'll add links to the ones I used, and a link to the forum that has many others.

http://www.modthegalaxy.com/forums/

To install all this crap, just download and extract the files into your C://Program Files/SWGAwakening/Texture folder. And for .7z files, you'll want 7Zip which is about 500 times better than WinRar.
http://www.7-zip.org/

Texture Overhaul:
This adds about 400-500 new textures. Mainly the planet ground/plant/city building textures, and other important ones. Looks pretty damn good
Download:
http://www.gamefront.com/files/23297093/texture.7z

Satellite Maps:
Replaces the vanilla world maps with satellite composite images of the planet's surface. Makes the map not look like utter trash. If anything, get this.
Download:
http://www.modthegalaxy.com/forums/prin ... hp?tid=273

UI Overhaul:
Basically just replaces the vanilla UI and removes the horrid boxes and edges on everything. Makes it look much smoother.
Download:
http://www.eqsanctum.com/download/Clean ... emploo.rar

Note: All this crap is legal as it is all client side, so no worries about being banned for modding your client. You're safe. Be adventurous.
User avatar
Pharcyde
Force Sensitive
<font color=#BFFFFF>Force Sensitive</font>
Posts: 355
Joined: Mon Nov 17, 2014 2:00 am
Location: Piedmont, Oklahoma

Unread post

Nice find Z! I'm going to look into this when I get home :)
In-game: Pharcyde - Guild Leader <IHC>
Former Military Police, United States Air Force.
Cynar wrote:There is no law against same faction hunting. A bounty hunter can hunt whatever a bounty hunter gets a mission for, plain and simple.
User avatar
BigQEd
Founder
<b>Founder</b>
Posts: 2088
Joined: Sat Sep 06, 2014 6:40 am

Unread post

Some good MODS here.
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
Pharcyde
Force Sensitive
<font color=#BFFFFF>Force Sensitive</font>
Posts: 355
Joined: Mon Nov 17, 2014 2:00 am
Location: Piedmont, Oklahoma

Unread post

Agreed. I couldn't stand the UI fix, but I LOVE the radar fix that came in that pack. The textures are awesome, and the planetary maps... well, they are just sick as hell. I recommend downloading the textures and radar mod at the least.
In-game: Pharcyde - Guild Leader <IHC>
Former Military Police, United States Air Force.
Cynar wrote:There is no law against same faction hunting. A bounty hunter can hunt whatever a bounty hunter gets a mission for, plain and simple.
User avatar
Ogunn
Newbie
Newbie
Posts: 21
Joined: Tue Feb 03, 2015 12:32 am

Unread post

Basically the Shadowfox compilation minus better color palette, weather mod, HQ eyes, music mod, and new skins for human, twilek, and zabrak...
force1127af
Derias
<font color=#3333FF>Derias</font>
Posts: 154
Joined: Thu Dec 25, 2014 8:37 pm
Location: California

Unread post

I put them in the texture folder but it's not working. Anything special I have to do?
IGN Derias // Drop off at Cnet 884, -5276
User avatar
Ogunn
Newbie
Newbie
Posts: 21
Joined: Tue Feb 03, 2015 12:32 am

Unread post

You are very correct though. Game looks so much better
User avatar
wavikerz
Newbie
Newbie
Posts: 5
Joined: Wed Jan 21, 2015 3:36 pm

Unread post

I've done the same. put them in my texture folder but nothing has changed. they are also not showing in the folder. dont know whats wrong... any advice?
User avatar
Odin
RETIRED
<b>RETIRED</b>
Posts: 16
Joined: Mon Feb 23, 2015 9:45 pm

Unread post

Make sure the files inside the zips are placed directly in the /texture folder. Don't create sub-folders within the texture folder.

From memory I believe the map mod zip (as an example) has a folder within it - Take the files out of the folder and place it into /texture.

Odin.
Odin
Retired Staff Member of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | How to Connect | Awakening Discord | Events
User avatar
Liamo
Jr. Member
Jr. Member
Posts: 34
Joined: Tue Feb 24, 2015 10:43 pm

Unread post

Ogunn wrote:Basically the Shadowfox compilation minus better color palette, weather mod, HQ eyes, music mod, and new skins for human, twilek, and zabrak...
I was going to download the Shadowfox Compilation but I don't want a UI change and some other things...also, there was no description of what the weather mod part does. Do you know where I can get these separately? I tried Google to no avail.
User avatar
Lyris
Sr. Member
Sr. Member
Posts: 375
Joined: Mon Dec 08, 2014 5:25 pm

Unread post

The weather mod reduces the frequency of weather like rain, fog and sandstorms. it also takes the damage away from sandstorms.
User avatar
Onikyto
Jr. Member
Jr. Member
Posts: 40
Joined: Fri Dec 26, 2014 11:13 pm

Unread post

Lyris wrote:The weather mod reduces the frequency of weather like rain, fog and sandstorms. it also takes the damage away from sandstorms.
The weather mod, AKA the Clear Skies MOD, does not simply reduce the frequency of rain, fog, and sandstorms, it gets rid of them altogether. On lower end computers, this can dramatically improve framerate. Admittedly, I use it myself when i log a second client in on my old, potato powered laptop, usually just for crafting, and it makes the framerate when it rains a bearable 20, up from 5-10 when it rains.

My question about this, is how does Ed and staff feel about this mod. It is all client side, so it doesn't affect server stability at all; but getting rid of the rain, sand, and fog could give an unfair advantage to a player.

http://www.swgemu.com/forums/showthread.php?t=106359
=================================
Onikyto - Master Pikeman
Zoidberg - Master Doctor
Gordan - Master Chef
Yes Man - Master Image Designer
=================================
User avatar
Lyris
Sr. Member
Sr. Member
Posts: 375
Joined: Mon Dec 08, 2014 5:25 pm

Unread post

Onikyto wrote:
Lyris wrote:The weather mod reduces the frequency of weather like rain, fog and sandstorms. it also takes the damage away from sandstorms.
The weather mod, AKA the Clear Skies MOD, does not simply reduce the frequency of rain, fog, and sandstorms, it gets rid of them altogether. On lower end computers, this can dramatically improve framerate. Admittedly, I use it myself when i log a second client in on my old, potato powered laptop, usually just for crafting, and it makes the framerate when it rains a bearable 20, up from 5-10 when it rains.

My question about this, is how does Ed and staff feel about this mod. It is all client side, so it doesn't affect server stability at all; but getting rid of the rain, sand, and fog could give an unfair advantage to a player.

http://www.swgemu.com/forums/showthread.php?t=106359
I run it and it does not remove the weather completely.
User avatar
BigQEd
Founder
<b>Founder</b>
Posts: 2088
Joined: Sat Sep 06, 2014 6:40 am

Unread post

Onikyto wrote:My question about this, is how does Ed and staff feel about this mod. It is all client side, so it doesn't affect server stability at all; but getting rid of the rain, sand, and fog could give an unfair advantage to a player.
MOD's can run into gray areas... check our rules...
6) Using 3rd party hacks & cheats on our server is strictly forbidden. This can include MODS designed to give in-game advantages such as damage reduction to your character or damage increase that your character deals or abilities to see beyond what the game originally intended by disabling textures (i.e. wall hack or removal of weather effects).
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
Zizzs
Full Member
Full Member
Posts: 225
Joined: Thu Jan 15, 2015 8:10 pm

Unread post

Well none of the mods I posted include the weather stuff. These are purely texture overhauls for buildings, planet textures and the map. :)
User avatar
BigQEd
Founder
<b>Founder</b>
Posts: 2088
Joined: Sat Sep 06, 2014 6:40 am

Unread post

Zizzs wrote:Well none of the mods I posted include the weather stuff. These are purely texture overhauls for buildings, planet textures and the map. :)
Yes and I even posted that those were good. ;)
BigQEd
Retired Founder of SWG Awakening
My posts do not reflect the current views or opinions of the Awakening staff team.
Rules & Policies | ToS | Play Now | Awakening Discord | Events
User avatar
Lyris
Sr. Member
Sr. Member
Posts: 375
Joined: Mon Dec 08, 2014 5:25 pm

Unread post

BigQEd wrote:
Onikyto wrote:My question about this, is how does Ed and staff feel about this mod. It is all client side, so it doesn't affect server stability at all; but getting rid of the rain, sand, and fog could give an unfair advantage to a player.
MOD's can run into gray areas... check our rules...
6) Using 3rd party hacks & cheats on our server is strictly forbidden. This can include MODS designed to give in-game advantages such as damage reduction to your character or damage increase that your character deals or abilities to see beyond what the game originally intended by disabling textures (i.e. wall hack or removal of weather effects).


I bever would have thought to look in the rules! ;)
User avatar
Wodaz
Dark Jedi Master
<font color=#FFD700>Dark Jedi Master</font>
Posts: 317
Joined: Sat Feb 14, 2015 5:30 pm
Location: Alabama

Unread post

I have switched out Dantooine for this version looks so much better then checkerboard purple, but thats just my opinion.

http://www.modthegalaxy.com/forums/thre ... tooine-2-0 cheers!
User avatar
shadowfox
Jr. Member
Jr. Member
Posts: 83
Joined: Thu Apr 23, 2015 7:27 pm

Unread post

Zizzs wrote: UI Overhaul:
Basically just replaces the vanilla UI and removes the horrid boxes and edges on everything. Makes it look much smoother.
Download:
http://www.eqsanctum.com/download/Clean ... emploo.rar

Note: All this crap is legal as it is all client side, so no worries about being banned for modding your client. You're safe. Be adventurous.
Thank for linking to the page, http://www.eqsanctum.com/page/swguim
Appreciate everyone getting to know the site. Hopefully I'll be done populating it with information soon. Again thanks :)
Last edited by shadowfox on Thu May 14, 2015 7:11 pm, edited 2 times in total.
Image
User avatar
QuorTek
Light Jedi Knight
<font color=#FFFF20>Light Jedi Knight</font>
Posts: 668
Joined: Sun Feb 08, 2015 10:22 pm
Location: Denmark - Europe

Unread post

Looks good and seem refreshing...
QuorTek - Master Creature Handler/Rifleman/Scout
Velve - Master Artisan/Weaponsmith/Merchant
Alantha - Master Dancer/Musician
Vendor Location: Dantooine -> Starsider Hollow -> Q-Tech Trade and Industry -> Right next to the shuttle.